Disgruntled gamer Dave ‘Mack’ McConkey examines the trend for elaborate and cinematic character actions in response to relatively simple button presses – and asks whether this is disconnecting gamers from the very experiences they crave.
Many of you who have already played Rise of the Ronin may have noticed some elements of our previous works such as Ninja Gaiden and Nioh from Team Ninja. Today we’re excited to share some of the behind-the-scenes development stories for the first time. Plus we share details on an upcoming game update.
not a good title FPS RUSSIA. should have gone with: "new content added'. ... or something like that
try : 'New and expanded content 5 new Ally Missions added. + Addition of dojo training partners"
GB: "With this feature, we take a look back at the incredible Batman: Arkham City with the aim of analyzing it from the perspective of a 2024 release."
Reviews are finally out for Marvel's Spider-Man 2, and the game's Metacritic review score means Marvel still hasn't toppled DC.
The Arkham games are largely excellent, a shame they are being followed up by that god awful looking suicide squad game.
You can't expect a game to match 96-94 meta apple for apple. Different era and different gen. No need to diminish either game's achievement. Arkham City and Spiderman 2 are both amazing sequels that improved upon their already incredible first parts.
And right on cue, here comes the downplaying of Insomniacs masterpiece, not gonna work, this game is gonna be beast in success.
Pretty much what I hate about current gen games. Less user input and more cinematic flair. Doesn't make for a great game though. Makes for a very mundane experience on the user end. Some gamers enjoy that cinematic experience, I for one dont. It turns into less of an actual game and more of an interactive movie.
Yeah, this is pretty much the big flaw with those Batman games - combat is basically one long QTE. The stealth bits are fun though, as is flying around the city.
QTE is only good if done in small quantities. However, Heavy Rain relied heavily on QTEs and that game is brilliant. It just depends on what sort of game you play.
I agree with most of what he says.
Let's try something shall we? Run any Assassin's Creed game, and let the enemies surround you. Let there be five or six enemies trying to attack you. Now press mouse button 2 repeatedly (or the controller equivalent) to counter-attack. Keep pressing the button, don't do anything else. Ezio will kill all of the enemies surrounding you in a cinematic fashion without a sweat. What a glorious victory. :)