Gamasutra: Opportunities for developers of racing games seem to have taken a detour. The console track has narrowed to just a few high-profile vehicles, like Sony's Gran Turismo, Microsoft's Forza Motorsport, Electronic Arts' Need For Speed and Codemasters' Dirt. Indeed, many studios with racing experience have shuttered as demand for other titles has disappeared.
Forza Motorsport’s new mammoth update celebrates the franchise’s 30th anniversary.
Fujimi Kaido is back! Honestly, I didn't think it would ever return... Glad to be wrong!
Former Sony Interactive Entertainment executive Shuhei Yoshida has shared how his feedback played a role in the success of Gran Turismo.
To this day, anyone that plays a GT game for the first time and doesn't have experience with this kind of game will crash at the first corner, so not really sure what Shu is claiming here. I literally saw this happen a few months ago at an event where they had GT7 with VR2 up on a stage and members of the public got to try it out.
Nathan Williams from Bebington has made a dream leap from virtual tracks to real-world glory, clinching victory in his debut race in the OT Coupe with Toyo
simple, less competition, along with better hardware for physics and graphics
Because they can achieve something like this http://www.youtube.com/watc...
Consoles can't handle a racing sim as detailed as CARS is and will be when it's finished at 1080p 60fps or above.
It has nothing to do with what a Home system can or can't do. We know a home system is limited compared to a computer.
The issue lies in the fact that they can't compete with Gran Turismo or Forza. Just read the article and one of them is even blatantly telling you that.
I miss decent-good racing games being released yearly. Now they all suck. We need NFS Underground 3 and a new Midnight Club.