Games, at their very core, are all about fun. We play games for many reasons, but the basis for all these reasons will usually be because we enjoy them or, if you’re anything like me, enjoy being bad at them. For the majority of us, things a lot more fun when we share them, which is why multiplayer has been part and parcel of games since day one. But what happens when these features are abused? Ben Tyrer argues that multiplayer is best used sparingly
The Nerd Stash: "Developed by Treyarch Studios, Call of Duty: Black Ops games are some of the best in the series in terms of gameplay, story, and -- of course -- Zombies."
Black ops 4, because it was the last cod of duty I was able to dominate with a +2 k/d ratio. Before all the freaking cheating started to happen. It was nice catching people off guard and shooting at them first and getting the kill. Unlike now, where I shoot people first, but they gun me down with less hits, less time, literally feels like they can kill me in a split second. At times, they are able to run away after me shooting them way more than necessary, yet, the second I'm spotted, I'm dead, there's no me running away to cover. They can do cartwheels, summersaults, backflips and gun you down perfectly. They can shoot you across the map with perfect accuracy. They can jump around like morons and gun you down without even having to correct their aim. They have superman split second perfect reactions. That's the best way to describe it, everything they do is spot on perfect. They can spam and spray (no praying) their gun from far away, because they have no recoil or bullet spread. It always feels like I have to aim and also correct my aim when moving around, while these pricks don't have to do the same.
And yes, I know how to play fps games. I dominated many fps games like: Resistance 1&2, kz 2&3, Socom, MAG, Crysis, Gotham City Impostors, blitz brigade etc. all with 2-4 k/d ratio. Kz2 (lag input controls) and resistance (no aim assist in resistance) being the hardest and were the games I reached either close to a 3 k/d ratio or above.
I truly got to enjoy blacks ops 4 and got my money's worth out of it. Afterwords, I would either stop playing cod games after a while, because of the cheating, or would skip buying cod games for a year or two before buying another.
EA has shut down rumors that EA Motive considered a Dead Space 2 remake before shelving it due to low sales of the previous game, saying there's "no validity" to the reports.
Why not remake DS2 whether shot down or not it's still my favorite game next to DS1. As much as I hate EA I would buy or would have bought DS2 day one.
No validity XD "Guys guys, we cant possible make a good game or cater to the gamers wants, stop"
I don't know if sales met their expectations or not. I just know that the high review scores received my attention so I was interested in buying it, but its price stayed high (50+ bucks) for so long that I simply never bothered picking it up.
Nameer from eXputer: "Dead Space 2 is a sequel that delivers such a feast that by the time you're done, you're not only full but also satisfied."
Hope they remake this one too. Just like they did with number 1. The remake of Dead Space 1 was perfection
thanks to the digital pass for it it was not perfect..in fact its difficult to find a working copy since many years.
Ugh i'm tired of people who try to stiffle innovation like this article does. If you dont like the MP (Multiplayer) in a game, then dont play it. Simple as that. When they announced that Assassins Creed would have MP, everyone (including me) cried foul--but once we played the beta it was clear that it worked very well and was one of the best MP ever made. AC's multiplayer even won several awards. I welcome MP in games that dont specifically seem like MP would be fitting, as it causes the developer to stretch their imagination and give us innovative ways to play. A teams focus on MP doesn't have to negatively impact single player either.
Also, the article argues that the MP doesnt do justice to the story: but so what? The MP is a way to keep the GAMEPLAY fresh, by allowing us to play with other people (who takes us to new heights in term of challenge). If I enjoy the gameplay (not just the story) of Uncharted 3 (for example), I want a reason to keep playing. Online is that reason. I already enjoyed the story and now it's over. But now I just want a challenge via the gameplay mechanics. MP is the best and most viable option to keep the game feeling fresh for months to come.
Firstly, thanks for reading the article MistaDonzie!
I would like to say though that I did use Brotherhood as an example where I thought that Multiplayer was needed and it certainly enhanced the appeal of the game for me and proved that a spilt focus doesn't mean a poorer single player.
However, the examples I used, Dead Space and Bioshock, stuck out as games where MP had a knock-on effect on the campaign (Bioshock 2) or it didn't fit the gameplay (Dead Space 2). I enjoy the gameplay for both games, but the online modes don't feel suited to that gameplay.
I'll admit the title is a bit histrionic, but I hope I got across the fact that I'm not against innovation, just bolting on MP for the sake of it.