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LightofDarkness2931d ago

All right, and only 2 MONTHS LATER! You guys really deserve that studio of the year award!


Mr-Dude2931d ago


But don't forget that we the gamers choose them for that award...

lugia 40002931d ago

PC + Xbox fanbase > PS3

Its like a war you cant win.

MAJ0R2931d ago

naw dude it's all fixed, I think anyone with a brain in their head know that

Solid_Snake372931d ago

lol @lugia its more like ps3+more or less pc fanbase>xbox 360

snipes1012931d ago (Edited 2931d ago )

Anyone who types the "this fanbase>that fanbase" should just be banned from the internet and have water dumped on their computer.

Seriously, I can't think of a more asinine argument to get into. Ever. Just stop.

As for the article: good job Bethesda. Glad you made sure this bug was taken care of 2 months after release instead of before release. /s

+ Show (2) more repliesLast reply 2931d ago
Ghoul2931d ago

Skyrim was the first game in a long time where i dumped my several hours long ps3 savegame and traded it in for the 360 version and started from scratch

sorry bethesda you f***d up bad with the ps3 version

Hellsvacancy2931d ago

Plays ok for me (so far) my save file is around 8000kb

Dunno what all the fuss was about

vitz32931d ago

@ Hellsvacancy
As far as I know the 11MB mark is where things may get hairy. I don't think it has to do with time played either. Not 100% sure. Fill us in when you cross the 11MB point.

SeanScythe2931d ago

Im at 12mbs and my dads at 15mbs my cousin is at 9mbs, other then a little lag at moments when there is a lot going on. 2 dragons, 3 bears, and 4 bandits all at once then it runs pretty well and we are all on PS3.

Blackdeath_6632931d ago

well.. i did have a few lag spikes here and there and it did crash once (but so did fifa 12) but i wouldnt say its unplayable. ive been enjoying skyrim very much so over the winter holidays.

thesummerofgeorge2931d ago

By the time my save file was at 13MB it was virtually unplayable. That's what the big fuss is about. Awesome game, but that shit is unacceptable. It's broken.

vickers5002931d ago


I have a 12mb save file and things still work fine for me. I did notice some slowdown during some of the more heavier action sequences, such as the dark brotherhood base destruction where there's tons of crap blowing up all around you, a lot of NPCs both enemy and friendly being killed and speaking whilst doing so, but it was still playable and no where near "game breaking".

Guess I'm lucky.

Krew_922931d ago

I went through almost 6 game breaking bugs on the PS3 version, plus I got lag spikes up the ass all the time. Also I started two characters, one that was 100+ hours, and the new one I have now is well into 80 hours.

This is just annoying, and I feel that people who say they don't have any problems on the PS3 version are either lying, or they're going to get it sooner or later.

I really do hope the patch fixes the many issues on the PS3.

+ Show (4) more repliesLast reply 2931d ago
Spitfire_Riggz2931d ago

You know I think DICE and the PS3 Voice patch has something to say about that prize

MariaHelFutura2931d ago

Hey, let's just be happy it'll be fixed. Assuming 1.4 fixes it..... I was just about to buy it for my 360.

StraightPath2931d ago


Bioshocking2931d ago

Im still skeptical...

Watch them make 1.5 to fix the problems 1.4 made....


Redempteur2930d ago

Don't worry ..

All the 1.X problems will be fixed in the 2.0 patch

SephirothX212931d ago

Best game I've played from last year. Played it on my high-end pc. PS3 version wasn't great but they got two out of three right.

MysticStrummer2930d ago

lol No they didn't. All versions of Skyrim had multiple problems at release.

Derekvinyard132931d ago

nice! 2 months later means cheaper price and a fixed game. better then first day $60 filled with bugs. no more first day bethesda games for me, im not a beta tester.

Krew_922930d ago

I remember reading somewhere, well many news sites, that 1.4 would not solve the lag issues on the PS3. I hope the sites I read are wrong, because this would just be lying from Bethesda's part.

Jneal72930d ago

And the award for gamiest bug of the year goes to..... Skyrim!

Skizelli2930d ago

@Jneal7: You haven't played any Ubisoft games, have you?

+ Show (7) more repliesLast reply 2930d ago
TheFirstClassic2931d ago (Edited 2931d ago )

Oh will they now? I thought it was all because of the ps3 having not enough ram or something... thought it wasn't even possible to fix...

And then I see some comments on this site saying that the ps3 only works well for linear games, nothing open. What about Assasins Creed? Doesn't that run slightly better on ps3 than xbox (though I will say such small differences are almost pointless to compare)? Demon souls? Infamous? There are plenty of great open world games on ps3, Bethesda just makes bad ports.

Then again, does skyrim have a problem on ps3 because its bigger than any other open world game? I dunno, I know next to nothing about programming so I can't really judge. Haven't even played skyrim yet, and I don't plan on buying it unless the lag problem really is fixed.

Solid_Snake372931d ago

Whoever said that is the biggest idiot i ever heard of... Has he ever played infamous 2? That game looks and plays better than most games out there on ps3, and guess what? Its open-world

SJPFTW2931d ago

infamous is not as large and complex of a game. thank you come again

Redempteur2930d ago


Lol , Infamous is totally Ugc like LBP ... if that's not complex you're behind the times ...

christheredhead2931d ago (Edited 2931d ago )

Its not necessarily the open world that is causing the issue. Its that skyrim saves every single detail of every single action. For instance, start the game, kill a mudcrab, store a sword in the inventory, come back to it 75 hours later and the sword will still be there. All the miscellaneous actions have to be accessible at all times so it puts a strain on the ps3 as well as 360. Not that the game is perfect though cause I'm sure there are other factors as well, but the way its implemented doesn't seem to be console friendly.

Most open world games dont remember all the details and, more or less, "reset" the world constantly. I'm still doubtful the patch could help though. I'm keeping an open mind, but I honestly doubt it so I won't get my hopes up just yet. Bethesda will probably have to release a few more patches in relation to 1.4 causing issues. There hasn't been a playable Bethesda game on the ps3 as of yet, I dont see how Skyrim will be any different. Some are more manageable than others, but playable? Not really. Not that I'm trying to downplay their work, but I from my perspective it has not been smooth sailing.

wynams2931d ago

Two Worlds II has that "feature" as well. Put an item in a corpse's loot screen inventory ... come back 100 hours later and its still there.

My 100 hour save file is only 700kb tho, so apparently Bethesda fails at save coding.

christheredhead2931d ago (Edited 2931d ago )


Yah, now that you mentioned it I just realized that to. I played two worlds 2 quite a bit on ps3 (around 65 hours), but my save file never reached Skyrim proportions. Not sure how that works though. I guess its tied to the engine Bethesda uses? Could be a number of factors as vitz3 states.

vitz32931d ago

Agreed. Not all open world games are equal. It depends what objects are actually stored in memory vs being reset/cleaned up.

Seems like the devs of Two Worlds made one hell of an efficient save system. One question though. Does Two Worlds save a world/local map in a fog of war type scheme that Skyrim does? Each piece of the area you uncover on your local map in Skyrim is another piece of data into your save file. The more you explore, no matter what you do, the more data is stored into your save file.

Things like containers' contents, inventories, skills, guilds, and quest data could simply be stored as object data not requiring too much room. But dependent on the resolution of the area map's "fog of war" and how they actually retain that info that could significantly increase a save file's size.

Just theorizing here, I have no idea what coding practices they used so... There are a few tricks in programming to get around such things that they may have done.

NukaCola2931d ago (Edited 2931d ago )


I know since the latest LBP patch and of course LBP 2 as of the start: Why can't you just save the data to a seperate DATA file and keep the save files to a minimum? You stream off the disc, the install covers the textures and what not, and the other Data file hold all the information that fills in the rest. Seems like it could work, but I don't know. Any thoughts on that?

+ Show (1) more replyLast reply 2931d ago
vitz32931d ago (Edited 2931d ago )

I doubt that it's directly a RAM issue with the system. It's most likely a problem inherent in the actual engine they used to run the game. See, devs working on PS3 know that each system has a hard drive built into it. Many games may cache data that is required but not immediately needed to the HDD. The same could be said on the 360, but they'd also have to account for the systems that are HDD-less, hence requiring further optimization of the code and better memory management.

A slight bit of insight for you. The lands you see in the distance, any graphics you see up close are all handled by the system's Graphics Processor Unit (GPU). This is what uses the GPU's RAM in the case of the PS3 256MB and 360 512MB (shared) or PC (just awesome). Any sounds, animations, AI, controls, or basically and of the "thinking" done by the game uses up system RAM 256MB PS3 and 512MB (shared with GPU).

When a game chugs it could be a multitude of things. Things like too much active swapping back and forth between system RAM and HDD cache (can only go as fast as the transfer rate on the HDD), increasing the load on the GPU beyond data rate spec creating a sort of "backlog" requiring the engine to drop frames to keep up, or having errors in your code not cleaning up garbage data slowly chewing away at available system resources (very limited on consoles). The garbage data in particular seems to be the issue with Bethesda games (and many PS3 ports it seems). Its what's known as a memory leak, a set of variables, objects or processed data that is no longer required for operation but the memory address or addresses aren't released back into the pool of usable memory. This makes the game need more resources, when the system runs out of RAM it starts using more and more HDD cache.

Its like having a shopping list. You have a few things on the list but forgetting to cross off one item each time you go to the grocer and getting it every time anyway because it's on the list. Eventually you'll have so damn much of it you'll have nowhere to put it.

Since the PS3 version seems to have been designed with that cache being available it can slow the whole damn thing down to a crawl.

What I'm thinking is that they're gonna try to import some of those 360 optimizations over to the PS3 version. Which is what they should have done in the first place. That, and fix their friggin' broken engine.

Edit: A disagree? Really? About what in particular? Wow... Provide a simple explanation to memory management in programming and people get up in arms. I bet someone thinks I'm PS3 bashing or something, which I'm not.

BenderDGreat822931d ago

I think I love you :). And yeah, the dung beetle that disagreed probably has a paltry 256mb of RAM, closed this article, and sucked on his thumb while in the fetal position.

I own this beauty on the PC and thanks to my awesome notebook (8gb of RAM ty very much :-D), I don't have these fact, my skyrim is so packed with graphically upgraded mods that it looks like a CG joke. Aside from console exclusives, I'm PC all the way. Full 1080p and antialiasing for me ;)

For their next systems, I really hope Sony and Microsoft get their poo together and build a machine that can truly last a good 6 or 7 years on full blast.

TheFirstClassic2931d ago

I'm giving bubs to you and several other people here, this is actually pretty interesting. It'd be nice if they could get this lag straightened out, but we all know the ps3 version will still be inferior. Right now I'm busy with demon's souls though, just bought it a week or two ago at about 12 bucks. :)

dc12926d ago

Really good.
And for the record I'm a PS3/PC primary gamer. This wasn't a PS3 bash.

NoNeedForAName2931d ago

Sweet, I got my platinum for Skyrim last week. Hooray Bethesda!! Even though the first patch they released was targeted specifically for "long-term play issues" and did nothing but disable resistances/weaknesses, this one will work just fine I'm sure though.

Mr-Dude2931d ago

Yeah, i bugged my way trough the glitchy gameplay en lag issues to... A lot of anger and frustration... But hey, at least the "future"" gamers have this issue fixed...

damnyouretall2931d ago

i quit playin and have been waiting for the patch. this is good news :)

lastdual2931d ago

I just hope there is no big catch to getting rid of the lag, such as reduced environmental detail or bodies and clutter disappearing as soon as you exit and re-enter an area, etc.

Silly Mammo2931d ago

I actually stopped playing after being in 78 hours. The game started locking up every 15 minutes or so even with all the autosaves turned off. I never really experienced the lag or save problems. I'll try it again when the patch is released, but I have too many games backlogged to mess with Skyrim.