The boys from Toxic Games spoke to TPG about their first-person puzzle title, Q.U.B.E. You will read about how Q.U.B.E. came to be, lessons learned from their development, thoughts from around the PC gaming world and much more.
Here is an appetizer:
Outside of creating the game itself, what is the toughest aspect of being an indie developer?
Keeping on top of everything is the biggest challenge. Replying to emails, company finance, making sure the team members are keeping busy, scheduling and running errands. Oh, and giving the ISP (Internet Service Provider) a piece of your mind when they deliver a terrible connection! As an indie you have to wear many hats.