Pocket Gamer: Lunar Racer Review

Pocket Gamer: The limited screen space on the iPhone poses an interesting dilemma for developers. How do you fit a control system into that rectangle without obscuring all of the exciting action that players expect from their handheld games?

One way of doing it is to take a lot of the control away. Of course, you run the risk of turning your game into a spectator sport, but if you manage to pull it off you can end up with a fun, intuitive game.

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