GP: "Silent Hill is a series which began its life on the PlayStation back in 1999. Since then, there have been seven main titles in the series and an eighth upcoming. While certainly not every gamer has played one, like they probably have with Tetris or Mario, there's a high chance that most have heard of it.
With such a rich history to delve into, it was only a matter of time until someone decided to study Silent Hill deeply and come out with a book on it. Silent Hill: The Terror Engine is that book and it's definitely worth reading for hardcore fans of the series, but maybe others too."
The most expensive PS2 games are usually the most niche from genres like horror. 505 Games usually is attached as well.
In a career spanning interview, I speak to the creator of the Silent Hill, Siren, and Gravity Rush franchises about his 30 year time within the industry, what his thoughts are in making the transition from working for a AAA publisher to essentially becoming an independent, whether he’d be open to working on new iterations of the franchises that he’s renowned for, whether he’d be open to collaborating with any of the horror greats in the games industry, and what his long-term goals are for the next 30 years… Enjoy!
Interesting read, although the questions should have been more focused, and I think Gravity Rush, at least the first one, is fairly dark. Never got into the sequel.
Wait, dude made all 3? Wtf? Dude has a knack for cult classics like damn
"So most of the games that I’ve worked on have been new IPs, even though I’ve made different franchises and stuff. But I want to note that every time I make a new IP, my resources are pretty limited, and they’re limited by the company that I’ve worked for. So in that sense, Silent Hill, Siren, and the first Gravity Rush game, I think that we were striving to achieve something new, as opposed to making a big budget videogame. So I feel the need to do that every 3, 4, or 5 years. And I keep making new games, so going individual, like going indie right now, for me, I don’t really feel limited, I feel that it suits me more. So it feels like I’ve got an advantage, because I know how to work with limited resources."
That's encouraging. I really hope Sony would approach Toyama-san for a Gravity Rush sequel.
TNS: “Nightmare fuel to say the least, check out the 10 most terrifying Silent Hill monsters, and what they symbolize.”