Though 2011 might go down as delivering some of the best video games the industry has seen yet, it wasn’t without its blemishes. Amidst titles like Skyrim, Portal 2, and Batman were some games that left gamers with broken controllers and tarnished expectations. Overall, it may have been a winner, but 2011 still had its fair share of stinkers.
And it is here that will look back on some of those vessels of suck that seemed worthwhile in concept, but fell flat on their face in execution. There were sequels to games that were actually pretty great and adaptations of film properties that were box office successes, but none could capture lightning in a bottle like they had hoped. So without further ado, let’s start with the first disappointing game of 2011.
Duke Nukem Forever originally began its life as a sidescroller instead of a shooter back in 1996, and that canceled version has just been leaked.
Very cool, but i don't know how real this is... I'll check it out later to find out.
Duke Nukem Forever, the troubled FPS from Gearbox and 3D Realms, has been restored to more traditional 90s shooter thanks to a sweeping “remaster” mod
kinda of a misleading title.
Mod features:
Sprinting removed and faster player movement
Jump height increased
Swim speed is much faster
Player can now hold breath underwater for 45 seconds instead of 15
Weapon rebalance and screen shake when shooting removed
2/4 weapon limit completelly removed
Quicksaves (F5 by default)
Depth of Field removed and new post processing effects
Driving sections are now in first person perspective
yw.
Duke Nukem Forever, the infamous and controversial FPS from 3D Realms, apparently looked much better before launch, as modders discover various cut features
Wow, that advanced lighting makes a huge difference to the visuals. I get that Gearbox tried to slap everything together and release a finished product. But it seems like they cut out a lot of content that would have made the experience more enjoyable. That's a shame.
must say a pretty good list.
Homefront, from a conceptual standpoint is definitely one that could have been so much more than a COD clone.
Duke Nukem Forever was going to let us down no matter what. But then again, if you build even the slightest resemblance of an expectation over that period of time, your destined to be let down in a big way.
Call of Juarez: a terrible sequel to a fantastic game, changing everything about it, and trying to cater for a larger fan base. The "Western" theme in videogames is insanely unique and really hasn't been taken advantage of, and that's where "Cartel" shoots itself in the foot; changing core gameplay to make for a mundane romp through a forgettable shooter.
Socom 4 is yet another game that simply changed (notice the trend?) it's core gameplay for more trigger happy folks. Socom 2 (my favorite) was the splinter cell of third person shooters. It was about waiting and watching, and getting the jump on someone for a quick kill. Socom 4 was about running down an enemy for quite some time, wandering across the entire map to finish him off, and ending up in a wide open space with barely anything to hide beyond.
I rarely comment on these types of articles, because they are insanely easy to write, and state the same games as other lists just like it.
This list brought a couple new ones to the table, and that's why it caught my attention, haha.
another list with like 2 good or more good games in it...that they think sucked