Wired Game|Life - Susan Arendt, December 07, 2007:
"Preserving the classics is all well and good, but at what price?"
Arendt reviews Xbox Originals on Xbox 360 and reveals many problems: glitchy emulation, buggy gameplay, a lack of Achievements and extra features, the $15 asking price for each old title, and the lack of current game selection.
Xbox Game Studios' Halo: Combat Evolved Remake is reportedly planned to release in late 2026 to celebrate 25 years of Xbox.
They coulda started with Halo 3 remake ... I know Halo CE remaster was not proper with the art style but still, remaking after a remaster seems dull, when Halo 3 and Reach have started to show some age.
Double Fine Productions’ masterful Psychonauts turns 20 and it’s still as insightful today as it was back when it was new.
The news of Fable’s delay has undoubtedly sparked mixed reactions among Xbox fans. As one of the most anticipated exclusives, expectations are sky-high for Playground Games to deliver a modern RPG that lives up to the franchise’s legacy. While delays are often met with frustration, this setback could ultimately be a strategic win for both Fable and Xbox.
Delay it all you like. If it makes me feel like when I first played fable 2. I'll live on it
Agreed, they could easily have added achievements at the 360 level, online would have been harder but achievements could have been done and would have added a nice quality to the games and replayability for those that all ready have em.
This could have been realy good idea if they would have enabled private chat and achievements for the Xbox originals. Otherwise I can just go buy the disc and maybe even find a used one cheaper and with more features than the downloaded content one. Unless you have a 120gb HDD and you want to use that space for something, I wouldnt even consider it.
As least not without opening up the game and rewriting the the game code. Achievements are part of game code and adding them to the code at this late date could have caused the game to crash in new and f'd up ways. And let's be honest the days for most of these games belong in the past.
My only complaint is that they improve their emulator, I have no qualms about the price but the game should run good for 1200 points
As many gamers have stated already, these prices are marked up at least 50% compared to buying them in a store or online. So at least a 50% markup and yet we received only the game with no option to trade/sell later on.
That is my problem with Xbox Live's arcade features, the lack of being able to resell our games. Or at least let us trade them if i have one game and a person has another. I imagine MS could have implemented something along the lines of allowing users to sell an arcade game or trade it for another. Just select the game, click trade/sell, select who you want to offer the game to and put in the price/game you want in return. The buyer can approve or deny the transaction. Should they approve, that game is queued up and downloaded, points deducted if it was a sale, and the seller is prompted next time to delete the game if they choose or leave it as a trial.