DSOGaming writes: "The OGSE Team sent us word about a crucial feature that will be implemented in the next version of their OGSE Mod. OGSE 0.6.9.3 will feature improved light sources on static render, which basically means that most of the point light-sources such as lamps, will have “real” lighting on R1 (static) render mode. According to the team, this was accomplished by “adjusting light-source properties in game SDK” and what’s more interesting, is that these light sources will be breakable."
Stalker: Legacy of Times was an attempt to create a STALKER-inspired game on CryEngine 2, however, its dev team announced its official cancellation.
Anomaly Developers has released a new version of its standalone mod for S.T.A.L.K.E.R., STALKER Anomaly.
Enemy respawns in open world games are tricky to get right. If they are too frequent it feels 'gamey' and it may render a player's in-game actions irrelevant. However too few respawns leave an open world empty, devoid of threat and frankly rather boring.
S.T.A.L.K.E.R. Lost Alpha expertly shows how to handle respawns by striking a near-perfect balance via a hybrid spawn/respawn system. We investigate how this works and how it has made S.T.A.L.K.E.R. Lost Alpha one of the best semi-open world games around. Ubisoft 'et all should take note.