When I fired up the PS Vita for the first time this past weekend, I couldn't help but think back to Dec. 2004. So much has changed. I had a one-year-old son, who is now eight. I hadn't started writing for the blog you are reading right now. Sony entered the handheld fray, with the battlefield littered with fallen portables, with the goal of not only holding its own against mighty Nintendo, but succeeding. Sony wanted to build a better handheld.
Ever play a game a game only to discover at some point it transforms into a horror game? No? Well Netto's Game Room shares six games that do just that!
Not necessarily a ‘horror’ moment, but I remember feeling really tense and anxious when the Flood were first introduced in the original Halo. I never felt more on edge or nervous in that whole game as that moment. I think it was the whole buildup that something terrible was coming but you didn’t know exactly what.
Another non-horror game that had me feeling it was Subnautica. The deep dark depths, and knowing that sea monsters were lurking nearby, had me jumping at every sound.
I remember being scared of the Asylum level in the most recent Thief game from 2014.
Hyperdimension Neptunia Re;Birth1 announces Nintendo Switch English launch plans which includes two physical versions.
This will be the first time the original 1993 arcade Ridge Racer has appeared on home consoles.
I hear rumors that Evercade may also be getting a Namco Arcade cart with RR and Tekken on it. That would be sweet as their previous Namco Console carts have also recently been updated to work on the VS. Previously, they only had the license to the handheld. so the OG Evercade and the EXP and even the Alpha were supported, but not the VS.
This is clearly written as a blog rather than a review per say...but it's still a solid one. I can agree with everything in this. I plan on getting a decent case for it. I would never toss this system around, like I never would a tablet or iPhone. The DS/3DS cloeses up, and the touch screens are about as scarred to death with scratches by the time anyone gets a new one anyway.
" For years, gamers have been saying the PSP needed dual thumbsticks, that the PSP's biggest shortcoming was that there was only a circle pad, and that one reason why Western developers didn't make games for it was the controls. Sony listened. Sony made a portable device, which, out of the box, has two thumbsticks. You don't need to buy an add-on. You don't need to wait for an inevitable hardware iteration. Bam, here you go, dual thumbsticks. Finally, a company that listens to people."
He makes a big deal out of the analog sticks then he attacks the 3DS circle pad design. I wasn't expecting this from Kotaku.
XperiaRay
this is surprising lol for Kotaku standard
wait what!!! a good review from kotaku i was expecting them to bash it but i guess that's how good this thing is ahh cant wait for feb
can somone post the review or send it to me? For some reason kotaku wont show on my ps3