Game Informer gives their opinion on how to improve our games and the industry.
"The worst part of this business is that publishers think developers are out to screw them and developers think publishers are out to screw them." Paranoia. Power. Money. These are all common themes in game development. Unfortunately, they take away from everyone's primary goal: making a good game. Game Informer talked to people on both sides of the equation – some who could only do so anonymously – to shed light on the behind-the-scenes battles that go on in game development between publishers and developers, and to discuss how this traditionally at-odds relationship can be fixed for the betterment of the games that we play.