DIYGamer: It’s been a long time coming, but Oxeye Game Studio have finally released their bouncing blue robot baby into the wild. Cobalt is an interesting-looking platform shooter (with singleplayer, co-op and competitive modes) published under the banner of developer-turned-indie-publish er Mojang. They’re using the same business model as Minecraft, and even have the same pricing structure; 10 euros gets you (currently windows-only) alpha access now and to all future updates, until the game hits beta and rises to 15 euros. It’s planned to be a full 20 at launch. Launch trailer and some gameplay footage after the break.
Our ability to support PlayStation VR has come to an end, and will no longer be supported in updates after March of 2025.
so i assume PSVR2 is not going to take its place. That's a shame as I do think it could benefit from the VR2 improved fidelity and controls.
Never was a Minecraft fan, so no more support isn’t a big deal for me.
What I would like for Xbox and Bethesda to do is update Skyrim VR to be playable on the PSVR2. That’s the only game I want out of the Xbox catalog.
The Minecraft community are calling for a Mob Vote boycott, labelling it "lazy" and even creating anti-Mojang propaganda to rally players.
“One user explained the community’s sentiment perfectly, sharing how “the fact that they’re a year off and add like, two mobs, a few blocks, and some bug fixes is absurd. I’ve seen modders do that s**t in WEEKS. and then… they open a mob vote as if they can’t just add all three.”
They can’t even get a current gen version out the door 3 years in. Mojang is a joke anymore.
They are owned by MS who don’t know what the difference between good and bad moves , good to bad games even. The one area MS is good at is monetizing games.
WindowsCentral writes: "The social team at Mojang has started posting pixel art for imaginary Minecraft games lately. Their fun takes on alternative-universe games where Minecraft existed as a pixel-style side-scroller on the NES or a top-down RPG on the Game Boy. Kudos to the artists, because increasingly I find myself actually wanting these games."