170°

PS Vita Unboxing.

This is the first ps vita unboxing, this is a hongkong video so you wont have any idea what the person is saying lol. it also shows the first bootup and some other features of the ps vita. hope you injoy it.

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psx-sense.nl
Bleucrunch4943d ago

Can't wait to get mine...when it comes out in the states...but I might be looking into this a bit too much but I thought that title was a bit weird...lol "japanese unboxing"...what is so different from a european unboxing??? LOL no????

faysal4943d ago

lol yh i know what u mean :D i changed it now so it should be fine?

tigertron4943d ago

because its in a different language, and the content could be slightly different.

GirlyGamer4943d ago (Edited 4943d ago )

Yay!! So lucky . It's so shiny
I knew it!! Some games DO include manuals. Capcom just went digital

dark-hollow4943d ago

And nothing of value was lost.

MasterCornholio4943d ago

Even though my xperiaray has a LCD screen. DAMN that screen on the Vita looks amazing. Much better than the PSPs and the 3DS which look low res in comparison.

XperiaRay

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50°

Project: Horned Owl Review

From the mid-1980s to the early part of the 2000s, light gun rail shooters were a staple in both arcade and home system gaming. Arguably, the genre started to really hit its stride in the mid-1990s. While games like Time Crisis, Virtual Cop, and House of the Dead, among others, dominated both the home system and arcade space, some one relegated to only home game systems. Today, we’ll be talking about a little-known cult game published by Sony called Project: Horned Owl. This game was developed by Alfa Systems, and all in all, this is a fun game.

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thelastgamestandingexp.com
80°

DF Direct Weekly #218: MindsEye Launch Disaster, Next-Gen PS Handheld Specs, Switch 2 Sells 3.5m

The catastrophic launch of MindsEye dominates the Direct this week - but how does the game actually look and run on PS5…

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digitalfoundry.net
RhinoGamer887d ago

Leslie Benzies - fall on thy sword!

130°

The director of the original Silent Hill: “I look forward to seeing bold interpretations.”

Keiichiro Toyama—the creator and original director of the 1999 Silent Hill—shared his personal thoughts on the recently announced remake by Konami, reflecting on what the project means to him after more than two decades:
“I felt something similar when the game was adapted into a movie. It deeply moved me to see the names of the characters and locations I had created come to life visually, even though I wasn’t directly involved. That wouldn’t have been possible without the continued support of the fans and the dedication of the developers who’ve kept the series alive.
I’m really looking forward to seeing how the remake evolves this time. With the advanced technology we now have, I’m sure I’ll be surprised by how the game is reimagined. Since the original was built for the first PlayStation, there will naturally be challenges—like the camera and controls—but I’m eager to see bold and creative solutions to those elements.”

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www-alhub-me.translate.goog
senorfartcushion8d ago

Haha Not only is bold and creatively not what the industry wants, it’s not what most people want.

They want to get scammed and pay twice for a thing they already own.

jznrpg7d ago

I’m sure many would want bold and creative done well, but that’s easier said than done. I like variety so give me a little bit of everything, done well of course.

Nightcrawler898d ago

Hope they use his vision in the game

Inverno8d ago

Was the SH2 remake even bold? Or was it more or less just a 1 to 1 over the shoulder remake?

Scissorman7d ago

it was not. it greatly expanded the areas and puzzles to the point where it felt like an entirely new game. the enemies and boss fights were given a MASSIVE upgrade. the abstract daddy fight in particular was incredible. and the team added two new endings.

Pedrof8d ago

I wouldn't hold my breath on "bold".

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