IGN - Indecision killed Metal Gear Solid: Rising. Hideo Kojima, creator of Metal Gear Solid, left his team at Kojima Productions to its own devices when working on Rising. It was an action game unlike anything he'd ever worked on, so the big decisions fell on his 200-strong team of young developers. He thought minimal involvement with the game would give an inexperienced group an opportunity to grow.
"Firstly, we owe all our Japanese fans of MGR: Revengeance a big apology for that," said Jiro Oishi, Metal Gear series producer.
Wish they'd do a current gen console release of this. Hopefully on MGS Master Collection Vol. 2!
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"What Went Wrong With Metal Gear Solid: Rising?"
Platinum picked it up.
They made it a hack and slash with Raiden.
Everytime I watch the trailer, it depresses me how much time Kojima wasted on this thing... meanwhile, he has no time for Zone of the Enders 3 or Snatcher but a hack and slashy game that got cancelled was OK...
When Raiden picked up the Metal Gear. I was alright with the game up until that point.
Being able to cut anything and everything was causing major glitches that they weren't able to work out in a timely manner. So, figuring the game wouldn't be completed in this lifetime due to said glitches, Kojima proposed a cancellation. I forget his name but the main guy who was in charge of the original Rising project brought up the idea to go to Platinum Games, with which Kojima was on board. Not to mention, Kojima productions enjoys working with Platinum Games and are LEARNING new things. It's a good thing for everybody. Kojima doesn't enjoy making Metal Gear games. He's said that he wanted the series to end "every step of the way." The fan demand and threats issued are the only things keeping the "true metal gear" on life support.
There's a 30 minute documentary that tells you everything, educate yourselves before you spew mindless hate about a game you weren't even going to buy.