Supremacy MMA is more concerned with strikes and reversals than grapples and mat holds, though all the expected MMA manoeuvres are present and correct. This differential in combat presentation is likely due to persistence that Supremacy MMA is developed with the intention of delivering an arcade-influenced MMA videogame. Supremacy MMA is arguably more WWE All Stars than it is UFC Undisputed. However, that doesn’t mean it’s got another end of the market all-wrapped up: there’s more to MMA videogames than simply altering the controls.
Supremacy MMA brings the brutality of unsanctioned and unlicensed MMA fighting to the bigtime, favoring fast-and-furious gameplay and underground aesthetics over official branding and television-style presentation.
If you’re a PS Vita owner with a thirst for hand-to-hand combat, Supremacy MMA Unrestricted is a very capable portable mixed martial arts title. It’s a bit flat and at times annoying in places, but if you mute the music and ignore the fact that you can’t create your own fighter, you may very well melt away a few hours.
Supremacy MMA’s unresponsive controls and stiff fighting engine go portable, introducing new problems and taking
away the one thing that made the original bearable: presentation. New fighters and a touch-based control mode don’t
make up the difference.