Bethesda call BS on Fallout dev’s claims. Suggest “upgrading drives” could improve Skyrim PS3 lag

Pete Hines, vice president of PR and Marketing at Bethesda, has refuted the PS3 Skyrim lag explanation by an Obsidian developer who worked on Fallout: New Vegas. Answering a series of fan tweets Hines spoke of the devs claims saying. “No, it isn’t true. He brings up issues we solved long ago.” Presumably then they’ve managed recreate the effect perfectly with the new engine.

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christheredhead2926d ago

This sort of news gives me hope that the ps3 version can still be fixed. Although, this is just a PR statement and, as such, should be taken with a grain of salt. I'm optimistic to the situation, but I'll wait till I see some real resolution.

Dark_Overlord2926d ago (Edited 2926d ago )

"Waiting for time to pass. Many things are running in the world depending on what quests you’ve done or places you have visited. Using Wait or Rest options, passing time will clear up some of these. It depends how long you wait, it may take up to 30 days for some items. Saving, resetting, and loading after this will have the largest effect."

Isn't this what everyone is saying though (including the Obsidian developer) Skyrim is remembering way too much stuff.

So F*** OFF Peter Hines, rewording it doesn't make it somehow a different issue

“No, it isn’t true. He brings up issues we solved long ago.”

Really??? I could of sworn I encountered this EXACT same lag with Oblivion and Fallout 3 after playing for hours.

TenSteps2925d ago

Let me get this straight a PR and Marketing guy vs A Developer commenting on the technical aspects of a game.

Seeing as I myself am not a developer I get to cal BS on development problems too right?

Unless the PR has some background actually developing which could be possible (I can't research right now crappy comp) I'd rather hear another dev talk about the problems.

Basjohn2925d ago

However the developer didn't work on THIS ENGINE. He worked on a completely different one and is rightly talking out of his ass. The PR guy is just saving face and letting people know he's way off base here.

And really it makes sense, why would their new ground-up engine have the exact same issue their old one did? That would be a pretty heavy development oversight.

andron2925d ago

It's not an entirely new engine, there are still Gamebryo parts left in it. Hence Bethesda is full of it...

deimos6162924d ago

The funny thing is Sawyer never once claimed he had or has worked on or with the engine Skyrim runs on. He was answering question with respect to F:NV, not Skyrim, on his Formspring. He used Skyrim, and Fallout 3, as other examples of games having a problem with growing save files just like F:NV. Somehow, IGN managed to make it out as if he was talking about Skyrim, when anyone who can read and understand the English language knew he wasn't.

brish2924d ago

I am a developer. I call BS on Pete Hines from Bethesda.

crapfreakdad2925d ago

I really hope they can fix it, although I don't hold out much hope to be quite frank.
I'm about 40 hours in with a save file of 7mb+, plus I've not really followed the main quests, mainly wandering/exploring- so loads of items found and bodies killed.
Found the frame drops eased after the update, yet another 5 hours in and theyre back.
What I did notice last night was while dling PS+ freebie TombRaider Legends the framerate dropped to flipbook like levels, and I've never had that happen so perhaps its a combination of HD access and Ram management.

Holeran2925d ago

What was he supposed to respond with? The truth?

"ya we knew this was going to happen but we were hoping it wouldn't get out on the internet this fast."