In this second video Redstorm's Multiplayer Lead Game Designer Thad Sasser details how the scoring system works in Ghost Recon Future Soldier multiplayer, including team bonuses and XP boosts resulting from game objectives achievements.
This is because the game design has changed multiple times. It was set and locked to be another GRAW title and then Christian Allen split and went to Bungie where he was justly and summarily fired. Tom Devries had a much better idea for the next game and was on track to become the creative lead and then something went awry there. Too bad because the guy is a brilliant designer.
he reminds me of a young Gabe Newell. the game looks promising. i can not wait to see more gameplay video.
When the [email protected]!k is this game coming out!!! It's been nearly 3 years!!
No kidding, right!
I loved the last games i just dont like the stealth crap if its too much stealth i wont get it.
I dont remember graw 1 and 2 being very stealthy at all a mission at night still had you shooting .