Need for Speed has typically emphasized action and thrills over simulation, but The Run's campaign exemplifies a new level of rubber band racing; one geared heavily in favor of the player. Opponents regularly brake and crash on straightaways to let you catch up. Then, they blaze past only to mysteriously fall back moments before the finish line so that you get a thrilling photo-finish, nearly every race. It's not dynamic. It's patronizing, especially when you know that a mediocre run will still land you in first.