IGN did manage to ride shotgun with Nick Channon, senior producer on the game, to find out how the development process has gone and what Burnout fans can expect when the game hits in January.
In the interview they talk about the following things, among others:
- How difficult was it to bring Burnout into the new generation.
- The differences between the Xbox 360 and PS3 versions of the game.
- Porting from PS3 to X360.
- Downloadable content.
- Why there is no driver in the cars.
- Dynamic difficulty.
Met with derision from existing Burnout-series fans at the time, Burnout Paradise remains arguably the greatest open-world racing game of all time. Here's why.
I played through the remaster quite recently. It's not as good as I remember, but I think a lot of that is because the "open world" thing was still pretty fresh back then.
I do think there's a gap in the market for a game like Burnout. With the new gen they could really make car damage a huge selling point again.
Burnout paradise remastered and original are my favorite, i got the platinum trophy for both games the nighthawk is my favorite car
Personally don't give a shit for open world racers. Give me a new Motorstorm, Split second, Outrun.
Cultured Vultures: The Burnout series has plenty of great games to play, but which one is definitively the best? We're here to rank them all.
I think the crash mode should comeback. Tryng to make the most damage was very cool.
Burnout 2 should be above 3 imo. The aftertouch takedown mechanic slowed down the gameplay too much in 3.
I love Takedown, Revenge, and Paradise. Dominator was okay, but it clearly felt like a B-tier game.
After playing those awesome games, I went back to try out part 1 and it was rough. I didn't like the controls (whereas the others felt perfect to me), the elevator music was generic and not enjoyable to listen to.
Finally the game's difficulty was extremely high. I could beat all single player races in Takedown, Revenge, Paradise, Dominator, but could not get first place in the very first race for the first Burnout game. It demands perfection and one slight mistake is all it takes to lose. I have yet to play part 2, but I'm hoping it's more like part 3 than part 1.
Burnout Takedown is my favorite racing game of all time. My wife was addicted to crash mode.
No more Need For Speed, it's time to bring back Burnout.
Its long long overdue but the problem is its just not a big money spinner. Thats why EA ditched it. Alex Ward has gone his own way with Three Fields Entertainment & made Dangerous Driving but its very low budget.
Burnout with real life car mechanic costs sounds about right if you want EA to go for it.
Here's the thing, EA is sitting on so many great IPs i would like to return, but at the same thing i feel like modern EA would find a way to ruin it. Besides Respawn, EA hasn't dropped anything good for almost 2 generations IMO.
Absolutely loved these games back in the day. Paradise was good too but didn't quite have the feel of the old games
What are the differences between the Xbox 360 and PS3 versions of the game?
Nick Channon: They're the same. Xbox 360 will use the Live Vision camera, PS3 will use the PSEye. And on the Xbox version we have to bring the [menu] blades in when you go online.
IGN: You led development on PlayStation 3. Was it difficult porting it over to 360?
Nick Channon: It wasn't a problem at all. We had no issues. The only issues we've had are those you'd expect from learning new technology. We love the PS3 and we love working with it and we've certainly reaped the benefits of leading on it because it's given us a great 360 version, and that's not always the case if you develop the other way around.
At least they know how to develop multi plat games
God, I can't wait for this game. After Fallout 3 and MK8, this is my most anticipated game. Jan 2008 can't come soon enough.