RPS - The Anno games exhibit a formula that is unusual without ever being weird. That is to say they are uncommon within the general landscape of games, but nonetheless unexotic as experiences. Essentially they are about building towns and reaping resources, with a hint of high-seas naval activity. The limits to this are what makes the challenge of them interesting.
Strategising expressed in real-time, turn-based and the time-bending variants in between has been a cornerstone of gaming since close to its infancy. Here's a selection of the very best examples of strategy games to ever grace the medium.
These past two days, owners of Anno 2070 have been unable to play Ubisoft's city-buildi ng and economic simulation game. While trying to launch the game, players are currently receiving an Unknown Error when trying to connect to Anno 2
This is the main argument, and a good one, as to why a digital future is worrysome. We are all being tailored to playing games for a certain period of time and then moving on (this game is over 6 years old now). Servers are being shut down all the time for older titles but why can't they allow them to be playable offline?
Anno 2070, the simulation game released by Ubisoft on PC back in 2011, is now available for a reduced price on Uplay.
RPS doesn't do reviews they do Wot I thinks ಠ_ಠ
Too bad the Anno developers ruined the game by removing LAN mode. I fail to see how if the game De-Syncs in large matches on LAN, that you will even be able to play for longer than 10 minutes without a De-Sync on the internet. Ubisoft tore the bleeding heart out of this game.