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How to tell a story in multiplayer without destroying your game

Edwin Evans-Thirlwell: On the face of it, attempting to tell a story via your multiplayer component is a terrible idea. Gamers are different people on and offline. In single player we're prepared to sit through unvarnished exposition, pick over suggestive environmental furniture, press NPCs for context and generally do our utmost to flesh out the breadcrumb trail. In multiplayer, however, we become pushy and irascible.

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sonicsidewinder3141d ago

Playing TF2 for the story. :P