Edge: When videogames were young,
our lives were simple: we had three of them, generally speaking, and we lost one whenever we ran into a ghost, or an alien, or a tank. Health didn’t come into it back then. We were alive and then we were dead. We thrived, and we fell.
Health came along when games became more ambitious, but did health make games healthier? Suddenly there were meters to measure, medicine to devour. Health allowed us to last longer, but it also made us addicts. Is it better just to live, and then, just as quickly, to die?