Hideo Baba Admits Tales of Xillia Was "Rushed" & Some Planned Elements Didn't Make The Final Game

In an interview with Tales of Xillia's Designer Hideo Baba, he admits that the game was actually quite "rushed" due to time constraints and that some planned elements didn't make it in the final product.

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tiffac0082974d ago (Edited 2974d ago )

Well you can rush the localization then and then make Xillia-2 err... I mean Director's cut from the left overs. LOL!

jacksonmichael2974d ago

Well... At least let me purchase the elements that did make it in there. :)

Infernostew2974d ago

I'll take that rushed version in english, please.