In an interview with Tales of Xillia's Designer Hideo Baba, he admits that the game was actually quite "rushed" due to time constraints and that some planned elements didn't make it in the final product.
Well you can rush the localization then and then make Xillia-2 err... I mean Director's cut from the left overs. LOL!
Well... At least let me purchase the elements that did make it in there. :)
I'll take that rushed version in english, please.
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