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BioShock Infinite: Dialogue the "least effective" way of telling a story - Levine

After bashing cutscenes, BioShock Infinite creative director Ken Levine has stated that falling back on dialogue is the “least effective” way of telling stories in videogames, even though it’s tempting to do so.

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LastDance2698d ago (Edited 2698d ago )

ok so thats, no cutscenes and now no dialogue to tell Bioshock infinite story.

Nice one kenny! Why not just scrap the whole story thing all together.

limewax2698d ago

You really missed his point, He is saying that to tell something directly in words is not as effective as leaving an image for you to judge it's meaning. To make you discover the story rather than be hand fed it. In fact what he is explaining is pretty the principle of any good writer.

Don't see why you would want to see it scrapped, He is basically indicating he has taken a more professional approach to the story this time. And Ken is one of the most creative guys out there, We don't need to see creativity being scrapped

Tarantino_Life2698d ago (Edited 2698d ago )

Um.... there is no single correct way to tell a story. It depends on the theme, the characters etc etc.. What UC2 did for eg in this scene http://www.youtube.com/watc... or this http://www.youtube.com/watc... or this http://www.youtube.com/watc... is as legitimate for storytelling as the method Levine is advocating. I cant imagine a better way all the characters are introduced to each other in a snappy witty way without any awkwardness. Sometimes for games with dark themes less dialogue and more emphasis on strong imagery to tell the story works. Like I said there is no universal way and Ken Levine should not give out statements as if they were facts and that he has attained spiritual nirvana and realised something which no other dev has.

baodeus2698d ago (Edited 2698d ago )

like halo reach cutscene where the spartan pickup a gun from a dead friend, checking the timer, seem confuse or hesistant, then he turn around and hobbling toward the chaos infront of him...

This scene totally convey the dire situation of reach without a single word spoken, and the guy even have his mask on (you can't even see his facial reaction). Dialogue isn't really necessary.

Trainz2698d ago

So how is this story told?
Braille?

Alos882698d ago

Mimes must be the greatest storytellers of our generation then.

Son_Lee2698d ago

He's a hipster, along with Jonathan Blow, who made the immensely overrated Braid.

Chnswdchldrn2698d ago

*cough cough* this is why every japanese game fails at story telling *cough * also, mgs4 to the extreme*cough*

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