New Info and screenshots of Burnout 5, Check out those Crash Physics!
Gary Green said: We have a juxtaposition of 2D and 3D visuals, flashy turn-based combat, quirky anime characters with cheeky dialogue with plenty of partial nudity; Yes, this is a Compile Heart JRPG. Whilst the engine is borrowed from Hyperdimension Neptunia mk2, Mugen Souls is more of a Disgaea spin-off. It’s not a strategy RPG as such, it merely sits within Disgaea’s ever-expanding universe (Multiverse? Netherverse? Your guess is as good as mine). You won’t find cameos though, since Mugen Souls is a franchise which aims to stand on its own two feet.
Huzaifa from eXputer: "2008 was home to the likes of Call of Duty: World at War, Dead Space, GTA 4, Far Cry 2, Left 4 Dead, and many other hits, which is outright remarkable."
While the mainstream media always sees things turning in favor of the hero, here are 6 games that own being a bad guy.
Pretty much all of these games listed are based around a morality system you don't have to be bad and you don't have to be good.
It seems to have left out some real amazing games like red dead redemption 1/2,ass effect and true crime la/ny
Armored Core VI?
Ok, I'm really missing something here. Just beat chapter 3 earlier this evening, unlocked A-rank Arena fights. I'm not seeing or sensing any branching paths or morality system and I've done every side mission and arena fight available to me up to that fight.
Is something big coming soon to branch the story?
No mention of Grand Theft Auto? Saints Row (original trilogy), Manhunt? Also The Suffering (depending on the ending you get).
The crashes look almost real. The cars look great, and from the prior versions of BO you know its goin to be hella fun! This game looks to be shaping up as a must buy!
I can't believe they have every shard of glass modeled and affected by physics in the crash...there's too many pieces to count! I love how the 18-wheeler breaks the vehicle in half. It's good to see that the tilt-function in the PS3's controller is allowing for some really neat gameplay mechanics, and the trigger-like functions of the new L2 and R2 buttons is a nice addition. It took a while to get used to it on the Xbox version of burnout, but I did it allowed for greater precision (mostly for braking; i usually just floor the gas).
I can see myself playing the game over and over again just to see my car deforming like that!
but I did note that there is still a lot of work to be done before a release date of Feb 6, 2007.
Thats whats up.
IM OUT