GameStyle: Since its Xbox 360 debut in 2010, the team behind Hydrophobia have continually responded to feedback and sought to harness its potential. Hydrophobia Prophecy is the final stage in this evolution, with much of the game being reworked and polished. Is this the version that the world has been waiting for?
Adam Kerr of GameGrin finally gets around to his Steam backlog given the current situation, this time landing on Hydrophobia: Prophecy.
He writes: "There are plenty of games I’ve purchased almost a decade ago, with less than an hour of playtime. Abandoned so I could go back to trusted classics like Skyrim or Counter-Strike. Games that I never really gave a fair chance. Maybe there’s some hidden gems in there? Maybe there’s some hilariously bad stuff in there? All I know is, a combination of lockdown boredom and me needing some new content to appease the dark overlords at GameGrin have led us here. To my Steam backlog. To Hydrophobia: Prophecy, in fact."
Hydrophobia: Prophecy is a third person action adventure title with a highly impressive water physics engine, but is this enough to keep the game afloat?
I personally enjoyed this game. The shooting mechanism wasn't particularly good, and the final boss was quite glitchy, with a serious drop in framerate, but it was an interesting few hours of gameplay.
Hydrophobia Prophecy is what developer Dark Energy Digital likes to call a “Comprehensive Reinvention” of their initial release of the game “Hydrophobia” (or Hydrophobia Pure after the patch that was released to correct some issues) on the Xbox 360 on September 29th, 2010. Although it was met with some mixed reactions from critics, it still managed to gain a fan following. We first caught wind of this “reinvention” of Hydrophobia back in April of this year.