Saints Row: The Third finds the series all grown up. Not in sense of humor, mind you (very much the contrary there), but simply in confidence, wisdom, and overall comfort in being very much its own thing. Whatever similarities Saints Row: The Third might have to the GTA series at this point are purely mechanical. In truth, it has more in common with the imaginary game every obnoxious parent group, pandering state senator, and hack activist lawyer believed Grand Theft Auto was during those tumultuous San Andreas years. It's Grand Theft Auto filtered through the mind of a fucking lunatic, pushed to boundaries of ludicrousness that make things like giant dildo clubs and man-launching cannons seem altogether reasonable compared with much of the other batshit nonsense going on in here. In a sense, Volition has succeeded in making the mayhem and murder simulator that Rockstar never even tried to make in the first place, and it's hard to argue that we, the video gaming public, aren't better off for it.
GF365: "We all love experimenting with character creation to make unique protagonists. These are the games with the best character creation systems."
Slightly disappointing game but Wo Long had a good creator. I was impressed by Oblivion back in what 05, 06? But the worst i have ever seen, clearly, Valheim.
Honestly the one I remember being easiest and flexible enough to make any character I imagined was the PS2 WWE games, and Saints Row 2. I did really enjoy Dragons dogmas character creation too
Lol CP 2077 is one of the easiest and less detailed editors around. It's all a mish-mash of presets.
GF365: "Whether it be style, speed or firepower, these rides are sure to satisfy. Here are our picks for the ten best vehicles in video games."
The Suzuki Escudo Pikes Peak from the Gran Turismo series
Nissan Skyline from Need for Speed Underground
Motorcycle Steamroller from Dead Rising 3
And finally a car you never drive but saves your ass over and over : Honey Badger from COD MW2
I was thinking of Mad Max. That V8 felt really good to drive around in, especially with upgrades.
In a recent podcast with Wassup Conversations, Scott Phillips the director of many games such as Immortals Fenyx Rising, Assassin’s Creed Odyssey, Assassin’s Creed Syndicate, Saints Row The Third and Saints Row 4 talks about behind the scenes of those games.