Sengoku is among those games that would be considered either an Europa Universalis style game or a Heart’s of Iron style game. Not only do they all come from the same producer but they also share a lot of similarities in terms of control, and often the ideas behind combat, economics and diplomacy are reflected upon each other. Sengoku feels unique to the other two series. Of course, it still shares the “real time” gameplay, division of provinces and a highly similar army fighting mechanics. There are other things though which make this game highly different to Europa Universalis and Hearts of Iron. What are these differences, and what is the general impression of this game? Read on.