Explore the Massive World of SSX. SSX Creative Director Todd Batty, and Environment Art Director Geoff Coates take you around the world in the SSX Massive World Producer Video series. In this video, the third and final installment of the series, Todd and Geoff will take you from the volcanic tunnels of Africa, to the lush environments of The Rockies, to the high altitude engineering of The Alps.
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Those monitoring the issue of Online Passes are also aware of the Arkham City Catwoman debacle , one of the finest examples of ludicrous Online Passes. When word came down the grapevine that EA Sports' SSX would also utilize an Online Pass, we were deeply concerned; fortunately it's not as bad as we thought.
TechNoid writes: "A just received e-mail from Electronic Arts, containing a list with upcoming releases, featured a limited edition of SSX."
Thankfully most of my doubt was put to rest when I played the game the next day. SSX is back and better than ever. Electronic Arts wasn't showing much off, just a short level that showed off the race and trick modes. But that small taste was enough to reassure me that EA Canada (the team that brought us the Skate trilogy) was on the right track. While I still question some of their decisions, I came away from the demo feeling a lot more confident about this January 2012 release.
The gameplay has largely remained the same, which is a good thing. The emphasis is firmly on performing tricks. You do this by manipulating tricks in the air, usually by spinning in different directions and holding various shoulder button combinations. Much like the first four games, this new SSX has a deep trick system. Best of all, players who string enough maneuvers together will be able to perform the ultimate uber-trick. Pull this off and you'll earn a new high score and in-game money.