Balf writes: Really deep review of Dark Souls, it has been done after beating the game.
"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
TheGamer writes, "Some weapons resist the test of time."
Totally deserves the score! Love it. Not sure if I love it more than Demon's Souls, but it's just as good!
demons souls still has the sofest part in my heart of all of the souls games. but dark souls is phenominal aswell.
I dislike the way you said Phantasy RPG as PSO has to live up to Dark Souls now when in truth they stress very different things. PSO stresses co-op where as Dark Souls seems to dislike co-op by not letting you work with friends.
Sorry but PSO is awesome and while it may not be better than Dark Souls, it can at the very least stand toe to toe with it in it's own ways.