DIYGamer: "ou think I would have been satisfied after we scored a solid hands-on session and brief chat with March Ten Bosch regarding his in-development puzzle platformer Miegakure, but I wasn’t. Don’t get me wrong, the game looks, sounds, and feels great. Marc is a pleasure to talk to of course, but Miegakure is as mysterious as indie games come.
Subscribing to Jonathan Blow’s design philosophy (create a unique mechanic, and then fully explore it), it isn’t surprising that his title has been in development for over two years, and still is just a vague riddle thousands of gamers can’t wait to unwrap. While we’ll have to remain patient for a PC/console release, Marc was nice enough to enlighten us on all the aforementioned. Divulging a bit on a content creation system in mind for the game as well."
GI:
"After reading Flatland: A Romance of Many Dimensions, indie game designer Marc Ten Bosch was inspired to create a game that would help people better understand the workings of the fourth dimension. Miegakure has been in development for a long time, but it may be nearing completion, so we talked with Bosch about the challenges of creating a game set in a dimension outside our own and what he's doing to ensure that players don't get completely lost while exploring the multiverse."
The mind bending 4D puzzle platformer Miegakure is coming to PlayStation 4, and will be included in this weekend’s PlayStation Experience event.
Online gaming is held together by one main pillar, community. From small groups of friends to large guilds, people gather and build online social networks – a virtual society of gamers. Allowing so many people to interact can have it’s downsides though, bad apples can appear and a community can become undesirable – that’s why we like to recognize those trying to build great communities, big and small.