Any kind of mods created for the PC version, including player created mods and customizations, can be loaded in the PlayStation 3 system which will bring a level of creativity, innovation and replayability not previously seen on home consoles.
All the technology behind the Unreal Engine 3, used in the PC version of the game, is said to be fully optimized for the PlayStation 3 system, which means that the game developers can take full advantage of its power and creativity. With mods and maps already available for the PC version of the game and with others announced, this feature is definitely not just dust in the wind. And it should allow the developers to start working on future releases, too.
The PlayStation 3 Version of Unreal Tournament 3 will be released to North American manufacturing and could show up in stores starting December 11th.The European release will occur later, though, because of some unfinished localization-related tasks. This means that early 2008 (January or February) is the best guess for European UT3 fans regarding the PlayStation 3 release.
Opinion is divided on this one for sure! Is motion blur good for gaming? Why do developers include it?
I hate any game that has motion blur and the first thing I do is switch off the motion blur in games. It just makes me nauseous.
I agree with Alex here, many implementations are terrible but when it is done right it improves the experience.
Alex from GamersFTW writes:
“In all seriousness though, I feel like DOOM’s success will be measured by how much the game has to offer. Graphically it’s looking spectacular, and I’m sure the latest multiplayer trailer caught all of our attention. Personally, the game is beginning to remind me of those late nights playing Unreal Tournament 3, which is totally a good thing. This, in addition to the promise of user-generated content, is making DOOM look like the best first-person shooter I’ve seen in ages.”
The campaign looks brilliant, like a true nostalgia trip to the original DOOM titles of old! The multiplayer equally looks like a trip down memory lane to fast-paced and frantic arena games a-la Quake, and honestly the MP REALLY makes me want to the get game at launch to capitalise on the hype. Problem is I'm not overly fussed with multiplayer typically in games, they can get weary after a while, and buying a game solely for its MP is risky - especially on console - as it's heavily dependant on the community!
Rock to my left, hard place to my right..
EDIT: On the MP note, does anyone know if it'll have bots available, similar to Unreal Tournament 3? I still give that a quick play time to time with bots (and all the mad mutators).
Its basically a "console" ahead, in terms of graphics, of another shooter called Homefront thats getting ready to release. LOL
Great selections as always and they are...
Final Fantasy
Metal Gear Solid
Super Smash Bros.
Crypt of the Necrodancer
Unreal Tournament
Advance Wars
Payday 2
i was really excited about this gam in PS3, now i am not.
once again we get butt f*cked.....
oh well, 2 months will come before we know it, then ive got a few months on UT before MGS drops! WWOOHHOOOOO!!!
Yarr, in the Binaries folder for the PC version there's a PS3 folder with the PS3tools file inside. And inside the frontend you can select PS3 as a platform for exporting and cooking. Epic really did score an epic win with this. Once the word gets out to the mass PS3 owners who have a passing interest or are guaranteed to pick this up about the longevity this will give the game, it should sell like awesomecakes. I wish there was a way they could offer the standalone editor for people with solely the PS3 version who want to step into modding instead of buying both.
PS3 has linux, couldn't you just download the editor using that.? =/
Mark the date - UT3 for PS3! US rules!