Holidays are coming up, that means a lot of time with family. GamePro breaks down the best family-oriented video games on each console: Xbos 360, PlayStation 3, and Nintendo Wii.
It's now easier than ever to make "broad incorrect assumptions" about how games work.
Stop releasing broken games that need 6-12 months of patches/updates and while waiting for those patches/updates if gamers complain we are lecturer by game developers and community managers on how we don't understand how hard development is. First of all we are gamers we don't need to understand we are paying money to play a game and at the very least we expect a working product
Games cost 80 now and in few years will be 90 and within 10 years will be $100. So is it really asking for a lot to say please release games when they are in a stable playable state? Release now fix it later, release it now get some criticism but later when we will fix it gamers will praise us and call us great and our game sales will rise again. It's the same cycle. Just look at cyberpunk 2077 and how developers hid the actual console footage and reviews were using footage provided by CDPR and gamers were mad and now many of those same gamers praise CDPR for the job well done. This is why gaming is where it is today and developers know they can release unfinished games
Most drivers don’t know how cars are made, but still expect the car to be good quality and reliable.
It doesn't matter. I don't know how a good risotto is made, but I know when it tastes like sh$%.
The Witcher 3 released a special item for its 10th anniversary, and it's hopefully a sneak peek at The Witcher 4's launch plans.
The "New Wild Hunt Release" that they are referring to are the controllers, and wanting to see more stuff like special edition controllers for The Witcher 4.
Vapourware can end up being the stuff of legend, like Rockstar's Agent, Star Wars 1313, or StarCraft: Ghost. Without ever seeing the light of day, these games never risked the possibility of being played and forgotten, and instead live on forever as the subjects of lengthy YouTube essays.
Still, Molyneux's most notable lost game (or tech demo, depending on who you asked at the time) was arguably Project Milo.
I can see the potential of the kinect hardware... its rather impressive tech, but it was just not meant to be for gaming. If anything, MS had a huge missed opportunity to have used it for the AR/VR projects.
"Unfortunately, as we were developing Milo, so the Kinect device was being developed. And they realised that the device that Alex Kipman first showed off would cost $5,000 for consumers to buy.
"So they cost-reduced that device down to such a point, where the field-of-view...I think it was a minuscule field-of-view. In other words, it could only just see what's straight in front of you."
Hmm, exactly what tech was in it, that was cut, affected the development? It was only ever interpreting visual and audio inputs right? The xbox was processing those inputs.
Nor do I see how the field of view thing is relevant to the discussion.