150°

The Best Video Games on Each Console for Families

Holidays are coming up, that means a lot of time with family. GamePro breaks down the best family-oriented video games on each console: Xbos 360, PlayStation 3, and Nintendo Wii.

180°

Most players 'know next to nothing about how games are made': New Blood devs sound off

It's now easier than ever to make "broad incorrect assumptions" about how games work.

jambola1d 4h ago

how? how is it easier than ever?

thorstein1d 3h ago

"... to make broad incorrect assumptions" about how games work.

jambola23h ago

yes
when i said "how is it easier" i was referring to the thing that was called easier
congrats

--Onilink--19h ago(Edited 19h ago)

People parroting AI responses without actually knowing about the subject to be able to tell if its accurate or within context

Constant rise of media/youtubers chasing negativity as it generates more views

Continued increase of independent “media” that rarely seems to care about fact checking or context (linked to point above)

More and more people using said youtubers/streamers/tik tokers as their news/opinion consumption and then just repeating everything (even more so when dealing with streamers that basically seem to have cults for a fanbase)

Making up fake news, information, files, etc and making them viral being easier than ever thanks to AI and social media explosion of provocative topics

I mean… it shouldn’t really need that much explaining why he is right in saying its easier than ever, all those same points right now apply to pretty much every topic out there, not just games

ravens528h ago

I'm just gonna say, the PS YouTubers that I watch don't do that. You want to know what YouTubers do, do that? One guess. You got it 😅

Armaggedon18h ago

Because people can just say random crap and get upvoted. It reinforces them to think what they say has validity.

neutralgamer19921d 2h ago

Stop releasing broken games that need 6-12 months of patches/updates and while waiting for those patches/updates if gamers complain we are lecturer by game developers and community managers on how we don't understand how hard development is. First of all we are gamers we don't need to understand we are paying money to play a game and at the very least we expect a working product

Games cost 80 now and in few years will be 90 and within 10 years will be $100. So is it really asking for a lot to say please release games when they are in a stable playable state? Release now fix it later, release it now get some criticism but later when we will fix it gamers will praise us and call us great and our game sales will rise again. It's the same cycle. Just look at cyberpunk 2077 and how developers hid the actual console footage and reviews were using footage provided by CDPR and gamers were mad and now many of those same gamers praise CDPR for the job well done. This is why gaming is where it is today and developers know they can release unfinished games

thorstein1d 2h ago

Who do you think chooses the release date? The in the chair developer or their "I've never played a video game and never coded one" CEOs?

neutralgamer199219h ago

For as much as we blame the CEO's we shouldn't be so naive to always guce free pass to high ups in the studios. Concord developers are prime example of that, Sony didn't need to force them they were make dumb decisions as is

You do know when a game makes back it's development costs there are 6 to 7 figure bonuses /royalties

Stwert1d 1h ago

It would be awesome if every game made had no major issues and didn’t require any patches from day one. Unfortunately, with the complexity of [most] games these days, that’s an unrealistic expectation.
There’s not a dev out there who wouldn’t like more time to work on their baby. But, outside of self-published, they’re not the ones who are setting a release date. Eventually the bean counters, sitting in their luxurious offices, decide that enough time and money has been spent creating the product and its high time they started to see a return on their investment.

Arguing with these people that you need another 12 to 18 months to iron out some of the problems gets you precisely nowhere. They don't give a damn about the developers, or the games really, that care about one thing and one thing only. Profit!
Telling them that releasing a game which isn’t fully finished and will affect the profit margin by association of a poor product also gets you nowhere, they simply say ship it, then fix it.

There are exceptions to the rule of course, as there always is, but those are fewer and far between these days.

neutralgamer199219h ago

Sadly what you are saying is true too. Gaming has become too big to where now those who have zero interest want to invest in it

Ashunderfire8611h ago

I agree and that’s why accountability is key. Of course game development is a lot that requires a village to get it done, but all us gamers want is a finish product that works, so we can keep coming back for more via sequels. And when it comes to retail the customer is always right.

It’s bad when the game developers develop unnecessary things like too much microtransactions, from an already $80 plus game, when we just want the finish product, not too many paywall from one $80 - $100 game!

franwex1d ago

Most drivers don’t know how cars are made, but still expect the car to be good quality and reliable.

Armaggedon18h ago

The thing is that when you dont understand something, the judgement of quality becomes affected. People will see a giant open world game with infinite variables and say “why is this buggy?” The one who understands will say “it has to be buggy, thats the trade-off.”

franwex18h ago

Most gamers understand that. Bethesda essentially build their games that way. What we don’t understand is, you can buy the car now at full price and the wheels will arrive in a few months-like many games tend to be.

I’m using the car industry as an example, but they are just as bad sometimes. Such as paying for features that are already included in the car. Oh, you want sports mode? Pay more! It’s the same engine and transmission! It’s just a mode that is locked away.

MDTunkown18h ago

There no excuse for oblivion remaster to be so bugged

Armaggedon18h ago

@franwex

Maybe you do, but alot of them dont understand. I see the discourse around it constantly.

@MDTUNKOWN

Apply this to yourself next time you f up. Or better yet, feel free to go and develop a bethesda style game. Tell me how that works out.

MDTunkown2h ago

Armageddon, oblivion remaster is not a new game, its remaster of almost 20 year old game and the game has fps issues on a ps5 pro. Because of guys like you, devs think they can release unfinished products and now also increase the price.

+ Show (1) more replyLast reply 2h ago
anast20h ago

It doesn't matter. I don't know how a good risotto is made, but I know when it tastes like sh$%.

Armaggedon18h ago

Dont underestimate how much more there is to things. Understanding is key.

anast6h ago

It is impossible to understand everything in today's modern world, but despite this we can still say a product is sh$% while not understanding the process. If we are not allowed to do this, we would be forced suck up any sh%& people give us and say it's good because, "we don't understand the process". This is the height of stupidity.

Cockney5h ago(Edited 5h ago)

Why do we need to understand anything? I'm a consumer i dont care how its made or what it takes to make a game, i buy it if I think it looks good this just sounds like victimhood 101
If this games turns out to be shit do we give them a pass because reasons?

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300°

This New Wild Hunt Release is Hopefully a Sign of What's to Come With Witcher 4

The Witcher 3 released a special item for its 10th anniversary, and it's hopefully a sneak peek at The Witcher 4's launch plans.

Read Full Story >>
gamerant.com
FullmetalRoyale1d 5h ago

The "New Wild Hunt Release" that they are referring to are the controllers, and wanting to see more stuff like special edition controllers for The Witcher 4.

darthv721d 3h ago

I just received the xb controller and while it's nice looking, the packaging was a total fail. An unbranded plain brown box. Not even a themed box like Doom got, or at least a regular looking box. Just a plain brown box.

Oh, and a 10th anniversary sticker in the box too.

FullmetalRoyale1d 1h ago

That sucks about the packaging, I'm glad you like the controller at least. The last controller that I bought I would put back in the box at the end of the gaming session.

CrimsonWing6920h ago

Thanks for saving me a click! Doing the Lord’s work.

FullmetalRoyale18h ago

Didn't want to go that hard, but kinda felt a little baity to me.

Eonjay13h ago

Everything this site does is a bait to absorb ad revenue... we need to reform our submission process. We need a quality litmus test.

Eonjay13h ago

Can we please ban this site?

230°

Peter Molyneux recalls how Project Milo, the Kinect game with revolutionary promise, died a death

Vapourware can end up being the stuff of legend, like Rockstar's Agent, Star Wars 1313, or StarCraft: Ghost. Without ever seeing the light of day, these games never risked the possibility of being played and forgotten, and instead live on forever as the subjects of lengthy YouTube essays.

Still, Molyneux's most notable lost game (or tech demo, depending on who you asked at the time) was arguably Project Milo.

Read Full Story >>
gamesindustry.biz
darthv724d ago

I can see the potential of the kinect hardware... its rather impressive tech, but it was just not meant to be for gaming. If anything, MS had a huge missed opportunity to have used it for the AR/VR projects.

S2Killinit3d ago

Missed opportunity? They lied. It was the biggest lie in gaming history.

merlox3d ago

You can use the Kinect as an SLS camera for paranormal investigations. So it wasn’t a complete failure.

Cacabunga2d ago (Edited 2d ago )

Remember Star Wars Kinect announcement? Biggest laughable acting seen

2d ago
2d ago
rlow12d ago (Edited 2d ago )

Do you mean about project Milo?

+ Show (2) more repliesLast reply 2d ago
-Foxtrot4d ago

It was built on lies Peter...you know this.

isarai4d ago

Bro that thing NEVER existed, what we got was a concept video

Knushwood Butt3d ago

"Unfortunately, as we were developing Milo, so the Kinect device was being developed. And they realised that the device that Alex Kipman first showed off would cost $5,000 for consumers to buy.

"So they cost-reduced that device down to such a point, where the field-of-view...I think it was a minuscule field-of-view. In other words, it could only just see what's straight in front of you."

Hmm, exactly what tech was in it, that was cut, affected the development? It was only ever interpreting visual and audio inputs right? The xbox was processing those inputs.

Nor do I see how the field of view thing is relevant to the discussion.

isarai3d ago

Exactly! Tf kinda BS statement was that? i don't really see how fov is relevant at all, since when do you move all around a room while talking/interacting to someone?

Amplitude3d ago (Edited 3d ago )

This is entirely untrue. There was never a 5000 dollar Kinect prototype that could somehow use a wider field of view to scan and import generated in-game items and advance AI by over a decade. Anybody that fell for this was a stupid moron child, myself included. Anybody that falls for this lie now is a stupid moron child who doesn't realize that these people *only* know how to lie.

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