DSOGaming writes: "STALKER fans, here is something special for all of you. Digital Rising released today a new, live action short film that is based on GSC GameWorld’s acclaimed first person shooter series, S.T.A.L.K.E.R. In this film, a Ukrainian soldier on patrol goes AWOL after his squadmate loses his mind to a controller. He travels deeper into the zone in refuge from the military. However, only more danger awaits him."
Stalker: Legacy of Times was an attempt to create a STALKER-inspired game on CryEngine 2, however, its dev team announced its official cancellation.
Anomaly Developers has released a new version of its standalone mod for S.T.A.L.K.E.R., STALKER Anomaly.
Enemy respawns in open world games are tricky to get right. If they are too frequent it feels 'gamey' and it may render a player's in-game actions irrelevant. However too few respawns leave an open world empty, devoid of threat and frankly rather boring.
S.T.A.L.K.E.R. Lost Alpha expertly shows how to handle respawns by striking a near-perfect balance via a hybrid spawn/respawn system. We investigate how this works and how it has made S.T.A.L.K.E.R. Lost Alpha one of the best semi-open world games around. Ubisoft 'et all should take note.
Not as good as the others out there including the ones with special effects of "Emissions" and "Anomalies".
The Bandit helping the injured Bandit would not happen in STALKER!
^ I was thinking the same thing, they would never risk picking up allies. The military are more likely to do that but that's it I believe.
Its a good try tho.