For Dark Souls, high difficulty sells. Read on to know why.
"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
TheGamer writes, "Some weapons resist the test of time."
I like a good challenge, but I'm glad every game is not as merciless as Dark Souls or Ninja Gaiden.
I'm also interested to see what the sales numbers will be for Dark Souls...I think Atlus said Demon's Souls sold something like a half-million copies in North America, which seems pretty huge considering that the game received little marketing exposure and open hostility from game journalists. If Dark Souls sells much more, maybe other developers will begin to take notice.
Yeah, I like the idea of this, even if I don't personally want to buy games as hard as Dark Souls...but I like that it's not "too hard", it's just "very hard", and if that's not for you, then it's not for you. Different strokes and all that.
I love games that have that old school feel to them. Deus Ex had that and it added greatly to the immersion of the game. It makes you feel fragile instead of indestructible, which also makes completing stuff rewarding instead of making it feel like a chore.
Quite honestly the difficultly is not the reason why I like Dark Souls and Demons Souls.
The enemy design is unique, the atmosphere is dark and brooding and hostile, the combat controls are tight, the rpg elements are well molded, and the storyline is well told by the npcs and items.
I think the games difficultly is appropriate to the setting they are trying to portray. No more no less.