For Dark Souls, high difficulty sells. Read on to know why.
I like a good challenge, but I'm glad every game is not as merciless as Dark Souls or Ninja Gaiden.
Same here, but I think I'm getting wimpier as time goes by. Most games are so idiot-proof now, that I've become babied, and games like Dark Souls feel so much more difficult than they should be for someone like me.
I'm also interested to see what the sales numbers will be for Dark Souls...I think Atlus said Demon's Souls sold something like a half-million copies in North America, which seems pretty huge considering that the game received little marketing exposure and open hostility from game journalists. If Dark Souls sells much more, maybe other developers will begin to take notice.
Demons souls got goty and high scores at reputable websites, but review scores don't mean much, word of mouth both scared and attracted gamers.
Yeah, I like the idea of this, even if I don't personally want to buy games as hard as Dark Souls...but I like that it's not "too hard", it's just "very hard", and if that's not for you, then it's not for you. Different strokes and all that.
I love games that have that old school feel to them. Deus Ex had that and it added greatly to the immersion of the game. It makes you feel fragile instead of indestructible, which also makes completing stuff rewarding instead of making it feel like a chore.
Quite honestly the difficultly is not the reason why I like Dark Souls and Demons Souls. The enemy design is unique, the atmosphere is dark and brooding and hostile, the combat controls are tight, the rpg elements are well molded, and the storyline is well told by the npcs and items. I think the games difficultly is appropriate to the setting they are trying to portray. No more no less.
Demons souls didn't sell that great considering the praise it got on the web. Not sure about dark souls, but I'm sure it's still no blockbuster.
I have enough stress in my daily life now, I don't need it in my hobbies too. No hard games.
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