Atomic: In the first of our two-part interview with Ken Rolston, we discuss RPG standards, the importance of narrative and a core problem with Fable.
"And then at that point, partly, you’re testing the interface, but what I want you really to do as a player is say, ‘Do I want to be a guy who steals stuff?’ A guy who steals cups? That’s not very fucking cool, y’know. So that’s the experience I want. And it turns out to me that games like Fable, though they’re fun in a kind of a playful way, they’re not about morality or anything like that. It’s about fun, and I don’t mind fun. That’s just not a fun I want to do narratively."