Richard Armitt writes: Rage is a big game. It’s not the freeform epic that Fallout was, but it will keep a dedicated gamer busy for a while. Now that it has been around for a couple of weeks some people may call the missions and narrative repetitive, but what did they expect? This team built a genre in games where each mission consisted of collecting red, blue and yellow keys without being killed, and those games were still fun. I also believe that if Rage had been released in a quieter time of year without being surrounded by the current crop of big franchise releases, it would have made more of an impact.