Maurice Tan writes: A lot has been said and written about games being art in the last decade. Some games can elicit different emotions. Sometimes they aim to be interactive drama. And sometimes they are meant as a metaphorical reflection on a state of being, or even questions about life itself.
I didn't expect Dungeon Defenders of all games to make me ponder one of life's most poignant and eternal questions: "Am I really a Cenobite?"