Linearity in games is a common occurrence, but The Darkness 2's excellent ability upgrade system offers a fun and specialized experience.
Is this the game with the native-American protagonist? Sorry, I get confused.
That was Prey. It had ths gross doors and pre-Portal portals. The Darkness is an Italian/American dude, I believe.
I don't get it. How exactly does an upgrade system alleviate mind-numbing linearity?
I will always fondly remember the first Darkness as the game that gave you an Achievement for kissing your girlfriend. It's like real life, but you get Achievements and you have a girlfriend.
this game looks kinda sweet, i didn't play the first Darkness
I keep forgetting this game is happening.
Good god...those girl's boobs are huge!
I'm looking forward to this game IF they have removed the lame arcadey elements like the xp indicators when you kill someone or the big glowing orbs that come out of the people you kill.
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