Jason Van Horn writes: Rage isn't a terrible game - it's still pretty darn good - but the adventure is a little too short, there really isn't anything in the way of replayability, the world feels extremely linear despite having an open world feel, and the game's multiplayer is lacking, feels tacked on, and won't keep you around except for perhaps a match or two. Rage looked like it was going to be one of the biggest games of the year, but instead it feels like one of the bigger disappointments. It's one thing to be disappointed by a game you know is going to be average or already suck, but the feeling is worse when you think a title has the potential to be something grand.
Neil writes: "Just been paid? Fancy getting a new game added to that backlog of shame? The Xbox Deals With Gold and Spotlight Sale is back with even more discounts on a variety of great Xbox titles. If you've got time in your life for a new gaming experience, the following bargain basement titles are available for your cut-price purchasing between 4th-10th August 2020."
Rage from id Software and Bethesda Softworks was largely overlooked, yet its handcrafted FPS open world and memorable characters transcend genre convention.
YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.
I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?
It supposed to add more realistic light Not actually more light effects and explosions
I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.
I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.
I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.
I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.
Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.
How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.
Half finished, texture pop-up crap. (with no hope they'll fix it)
iD has jumped the shark. I think that is completely evident at this point.
All the hype for a mediocre title. Anyways I hope Carmack does a better job with his next game and concentrates more on gameplay than visuals.
XperiaRay
Yeah the game is very basic considering its "open world" im not a fan of the driving sections but the shooting is on point!
I'm playing this game right now and personally think it's freaking amazing.
Gameplay people! Remember when people cared about gameplay?