Skryim is the first game to have levels designed by actual level designers. In light of recent hands-on time with the game, James Bowden explains the impact this has.
Level designers have some of the hardest work....
Making a game without a level designer is like making a game without hiring a beta-tester. Ooh! I know what Bethesda needs to do next!
This site has a very similiar writing style to an old site called Wonderbrawall or wonderwall site or something - anyways both were of poor quality.
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