1UP's Nick Suttner writes:
"When paying ninety dollars for a lightgun shooter you're used to playing in movie theater lobbies and dingy arcades, you would expect to be able to feed it more virtual quarters when you die, or at least earn more to use along the way. Right? Time Crisis 4 disagrees. It casually eschews any notions of contemporary game design, look, or feel, with only embarrassingly shoddy efforts to atone for its 'arcade port' status. As universally point-and-shoot accessible as lightgun games should be, no one should be forced to fight through this catastrophe."