Editorial on the Final Fantasy franchise's past and present, and the author's relationship with the franchise.
Dear SquareSOFT, go back to your roots.
SquareEnix is the publisher of COD in JP.
"Dear Final Fantasy, What Happened To You Man?" Square forgot its fans and decided it wanted to make more money. With XIII, the linearity and Leona Lewis singing the theme song killed it for me (not even close to the feel or quality of other FF theme songs).
Dear Fans, Enix Corporation happened
you are correct. Both companies were better separated, there was no need to combine them.
Need to go back to their roots... Innovation is good and moving the franchise forward is right, but not in the expense of what people wants.
I don't know why so many devs don't keep some of the old AND the new. They think they need to innovate, innovate, innovate, and in doing so they completely forget about anything that made the old games popular. Resident Evil is another example of this. It's great that Capcom have updated the gameplay for the series, but why do it at the expense of everything else? :(
wouldnt really say go back to your roots in regards to real time battles and turn based, for me, i played turn based as a kid not only FF but other games square and non square published but i love real time battles now, keep you on your toes about what to do next, turn based, i get attacked in a boss battle, i can go take a shit make a sandwich and shower come back and make my move, rinse and repeat -_- without ever pausing the game. But i will say no towns in games (like ffxiii) was retarded, towns are a huge thing in rpg games.
But that's the point of turn-based battle. It's not supposed to be fast paced. It's a strategy based gameplay. I mean, I get why some people consider turn-based gameplay outdated. But I think that depends on perspective. For me, Final Fantasy battles have never been about who can hit the fastest or how a battle can keep me on my toes. It's about coming up with the best strategy to defeat the enemy. And feeling a sense of accomplishment when you finally do come up with a good strategy that takes them down. With that being said, I don't mind if Square go back to turn-based (obviously we're not going to see a return of old turn-based gameplay. It would be updated for this generation) or stick with real-time. As long as it's a good battle system, I'll be happy. Just no more automatic battles like FFXIII, please! I don't want the game to play itself! (and yeah yeah, I know we could do FFXIII's battles manually. But if the game automatically picks the best strategy for you, then what's the point? )
very much agreed on FFXIII auto battle button, when i bought the game and saw that was like ??? chose it and after a few moves i was like wtf is this.... now turn based agreed they did require planning and even thinking ahead of what to do, but at the same time, real time battles dont mean that you dont need strategy to win, look at Star Ocean TLH real time battles and required some sick strategy or Resonance of Fate too difficult game but not unforgiving, and i loved the ability to switch characters on the fly for when and if the enemy changed a weakness or stance.
The thing is Final Fantasy already has a humongous fan base that already loves the ATB or Turn-based system. Why do you need to change it? Turn-based and ATB is what defines Final Fantasy's gameplay. I'm pretty sure there are better ways to make modern ATB more thrilling or exciting than the Autobattle system of FF13. Final Fantasy X introduced unique event based attacks like moving and firing from the airship when fighting the boss in the sky. FF13-2 seems to be using quick time events but wouldn't it better if there was an element of strategy in the QTE rather than press the button on time. For example, in the recent trailer where it shows Snow using Protect in a QTE in a battle. My suggestion is that instead of pressing the correct button in time, the game should offer you a chose of either using Protect or Shell in that instant moment. It would make the player use quick thinking of strategy and make the gameplay thrilling. Since the boss was using a physical attack, Protect would obviously the better choice but perhaps in other harder bosses, it would be harder to predict if the boss would use a physical or magic-based attack and so the player would need to observe the pattern of attacks (similar to old FF bosses).
Maybe it's time to let the series die, what with 15 main games and a hundred side story games and all.
They messed up FFXIV bad and that was the last straw for me. SquareEnix is not getting my money for a long time.
XIII-2 seems to go back to its root in someways, towns, npc's and such. Things change, can't keep holding on to the same RPG formula for 15 games or so.
For one thing, heard that they dropped story/plot writers around FFX. Personally, looking at the both missed and obvious opportunity to not include on rail flying/shooting segments, dropping mini-games FFVII didn't help either.
final fantasy 13 was very fun to me and good and finally did what i wanted to see from final fantasy in making the game not just END, that is wack when the game just ENDS the allowed you to go back in the game do tons more sidequests and fight incredibly powerful monsters unlike other final fantasys, final fantasy 7 and 8 and 9 among my favorite final fantasys, BUT they all suffered from the same END and the problem that final fantasy 13 implemented that was nice that really extended the game from other final fantasys before was that there was no defense stat so enemys damage was alwasy very high money was very hard to get if you were trying to get final weapons and final weapons are VERY hard to get not just beat ultimate weapon and you get the ultima weapon or get a few parts and get the lion heart like in final fantasy 8 9 was a little harder than 7 and 8 where you had to do VERY long sidequest and hard ones like making it to memoria in 2 hours to get the excalibur 2 which seems impossible all damage in the game was always high so every monster can potentially seem strong and stronger monsters are always capable of killing you such as the adamantoise and adamantortoise long gui and shalong gui and ouchus and neouchus and the immortal was horrendous but the game was very underrated in its reception, atleast on the internet square enix did a good job with that
I just think Wada is the main reason for Square being in the dumpster these days. It only takes one persons decisions to make a company go bad.
not to mention IMO this was the first final fantasy that made you really use your hands like a call of duty or an arcade game or a fighting game, AND made you think, you absolutely needed a plan and for many fights may have needed shrouds to give you more of a chance for to match the neochus relentless assault time you start the match especially if he has piochus on the battlfield already, i heard some idiot long ago claim you could just hit a or x and beat final fantasy 13, that was the dumbest comment ever cause youll find yourself real dead as early as the 1st chapter doing that by an easy normal monster thats not even a sub boss, and i have NEVER died in a final fantasy not even ff11 more than final fantasy 13 so i know that the game is challenging so thats another upside
If they were to remake final fantasy 7,8,9,10,X-2 in HD, I'd be more than happy to pay 60 for each.
they should really remove the agree disagree feature on this site
Dear Final Fantasy, What Happened To You Man? *Looks at Type-0* Nevermind false alarm.
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