"After the disappointing sales of Tomb Raider Underworld, the Crystal Dynamics team realized that Lara Croft was in trouble. They took a hard look at the video game landscape and came to the conclusion that they needed to re-work and re-imagine every aspect of the franchise or risk becoming irrelevant. The developers chose to destroy a character they spent fifteen years creating to pave the way for the biggest gamble in their company’s history: a Tomb Raider reboot.
When done correctly, the reboot is a powerful weapon in restoring a franchise to its former glory. While television has introduced the world to remakes of Charlie’s Angels, Hawaii Five-0 and Smallville, video games have been reluctant to bring their icons back to their origins."