As I played Dark Souls, I couldn't help but reflect on the situation of roleplaying games as a whole. In years past, punishing difficulty, intricate stat systems and open world freedom were largely the norm for the genre, but now we're more likely to see tightly scripted linear adventures ushering you from one cutscene to the next. That's not to say that those are not enjoyable in their own right, but a large part of Dark Souls allure is this break from recent trends. If you're willing to meet the game halfway it is a refreshing departure from the typical modern RPG.
by Justin Clouse