Ology: SW:TOR was fun, but not revolutionary. It's very intuitive and pretty, but at it's core, it's not that different from the other MMOs on the market. The quests, which I had been very excited for, were pretty much your standard issue tasks with some good writing on top. My only major concern is their reliance on cutscenes to tell the story. Sure, it's pretty - but how will it affect interactions with other players in the MMO world?