Dark souls worships, lives and breathes death. It is the story of one undead soul’s tormented journey from the depths of their own hell to recover its humanity. It is bleak, disparate, depressing and it will ultimately tear you to pieces.
"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
TheGamer writes, "Some weapons resist the test of time."
This game is just getting great scores, around the board.
I had to restart the game 3 times. Once my friend attacked the guy at the Firelink Shrine. I didn't even know Undead Burg existed, I kept going toward the graveyard and lake. The second time I killed the merchant in Undead Burg and needed arrows. Now I'm a pyromancer with focus on strength and dexterity. I may add more to intelligence. I got the Drake Sword and it makes going through Undead Burg so much easier! Too bad you can't get it until after the Taurus.
The game is brilliant
lol I'd forgotten about the Gaping Dragon's entrance. At first the head comes out, and I was thinking "Shit that's big..." then the rest out him comes out "WHAT THE FUCK!!"
About the review: "character interaction, quests and a backstory have all been left in a putrid mess far behind." I just finished Dark Souls and, did we play the same game?? There's plenty of character interaction with the NPCs who pop up here and there during your main quest. Some of whom loosely give you side quests--they're just not fetch quests. If you do their side quest, you'll meet them again further in the story. The game just doesn't over-burden you with a side quest that gets in the way of the main one. And did the reviewer miss the whole intro about everyone in the world going undead, and the introduction of the main bosses who played a role in it, etc? Because THAT'S a backstory.
Complaints about the graphics are WAY off base. Dark Souls looks great and, in some parts, amazing. The frame rate does drop, sometimes significantly, but it's only at certain points in the world, it's rare, and it doesn't impact the overall quality of the game.
And his point about being able to change your dialogue answers by talking to the NPC again tells me he hasn't made it far into the story, because there are times when your answer impacts the entire story, and you can't go back and change your answer, so you'd better have been listening!
I'd be curious to know just how far the reviewer got into the game. I'd bet the Gaping Dragon was where he stopped. Because the further you progress into Dark Souls, the more the game surprises and amazes you. I know 8's not a bad score, but I bet anyone who at least explored the entire world wouldn't rate this game less than a 9.
I'm in Blighttown right now and I think this game is a 9, 9.5 all day. Sure it has some minor issues but nothing significant enough to not play this awesome ass game.