GamerZines | Kingdoms of Amalur: Reckoning Interview - Part 1

GamerZines writes:

We chat with Will Miller, Reckoning's systems designer to hear exactly how the open-world fantasy game ticks. Items on the agenda include NPC schedules, day/night cycles and why not every game needs multiplayer.

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Bigpappy2614d ago

thiswait will be lessened once I get Antrim and witcher.