Bioware and Electronic Arts confirmed an online pass for Mass Effect 3 and revealed first info.
BF3 now this? :/ This gen is all about $$$
straight cash homey
What is wrong with it? You can share the code on PSN with five other ppl. If you really want the whole world to use one purchased copy of the game then thats bullshit and Dev's have every right to be pissed of when they could have very well made money if ppl had purchased instead of borrowed.
well the game DOES have MP in it after all http://www.pcgamer.com/2011... http://www.pcgamer.com/2011... http://www.pcgamer.com/2011... so yah
LA Noire..Gears..Call of Duty..Mass Effect 3.. Could care less..LOVE the passes.,because I rarely buy the DLC past the second offering. Great idea.. Especially for ME3..game will be Titanic when it drops first quarter. Evil
considering both of those games are published by EA this aint surpirsing lol... Probably become standard for EA games
everything is about money.
Would you rather developers and publishers make less money which could potentially cut jobs
That's FUD! EA made $210 million last quarter in profit alone. Heck, they made $10-15 million on the pass alone: http://www.1up.com/news/ea-... Publishers don't need your money, but just in case you weren't aware GameStop probably employes more people than EA does, but feel free to donate your own money.
And, as I pointed out when people bring up the profit EA made.... the majority of their games have online passes. $210m profit? That sort of makes a good case for the passes.
***$210m profit? That sort of makes a good case for the passes.*** I suppose then that nasty and restrictive DRM also makes a good case, because plenty of companies make money from that. What about frivolous lawsuits? People make money off that too. Drugs? Scams? Ability to profit doesn't make it a good case... Hell, out of that $210 million profit about $10-15 million was from online passes. So no, entire profit didn't come from online passes.
Let me get this straight. 1. You don't want to buy games at full price nor do you want to wait long before the price goes down, so you buy used. 2. Publishers then create an online pass that incurs no extra cost to those who buy new, but for those who buy used. 3. You then complain about a company that just spent millions of dollars on the game you want, yet you don't want to be a customer of theirs. You do realize that you are doing the exact thing in that your gaming hobby is also all about $$$. Otherwise, you would be buying new rather than used. I completely understand that Online Passes can adversely affect actual customers (sharing a game in a household with multiple accounts), but I honestly see no way that people who look to spend as little as possible can complain about companies finding ways to get more money.
Well said. One thing though. It does not affect sharing a game in a household with multiple accounts because you can share the downloaded file with 5 other accounts. Honestly that is more then enough. If anyone really wants to share the same freakin CD with more then 5 ppl then the publisher has every right to use Online passes as he is passing on what would otherwise have been a possible sale.
I think the case for me at least is that it is an inconvenience along with restricted freedom to use something I bought. I used to be able to play online regardless of the account or console I used, just armed with the disc. I no longer can do that, and to top it off, the community will be affected. It's hardly positive for me as a consumer, let alone the fact that all industries I'm aware of get's no cut from second hand sales. Would you be pissed off, if you sold your car and the car company made you pay a fee to the manufacturer? How about a piece of software? Now, if the industry was dying then I would say sure, but we ain't talking about indie developers here. We are talking corporations that is closing in billion dollar profit annually. Fact is, gaming industry doesn't need a support tax. They need to create better products to justify any increase in cost. In this case, supporting the industry results in no benefit to me, just makes these publishers richer and in actuality hurts consumer. It actually makes you wonder what sort of consumer would support this....
***I think the case for me at least is that it is an inconvenience along with restricted freedom to use something I bought. *** Yes... a monetary-based inconvenience. *** the community will be affected.*** I'm not sure to what degree, but I do agree it will be affected. ***It's hardly positive for me as a consumer*** If you buy used, you're not their consumer, so why should they care? ***Would you be pissed off, if you sold your car and the car company made you pay a fee to the manufacturer?*** Well, not quite the same thing. Now, if I bought a car and they made me pay a fee to the manufacturer, I would question that seeing as with a car I continue to pay maintenance costs on the vehicle, which includes parts that the manufacturer makes money off of. This is not so with any software. ***They need to create better products to justify any increase in cost.*** Ratings seem to indicate that the Mass Effect games have done just that, as well as many others. But, guess what? People still look to buy many of their games used. ***It actually makes you wonder what sort of consumer would support this....*** I don't think consumers support it so much as are unaffected by it compared to others. It's not like anyone here is holding up a sign say "Every game should have online passes." People are saying that if it's a problem, you should buy it new then. I think consumers are also able to see that the issue only affects those who are looking to get the game used to save money. Why would one consumer give a rats arse about the stingy behaviour of another? Am I supposed to be concerned that some other gamer, who likely doesn't have money to support his/her hobby in the first place and likely shouldn't be spending as much money in it, has to pay $10 more to play a portion of a game that he/she could just wait a few months to buy new and just as cheap, if not cheaper? ==== The simple fact is that while people complain about companies doing online passes for the money, these same gamers are doing the exact same thing by looking to buy used to save money. And, regardless of how great a game is, most games out there will see an increase in used sales compared to new sales because people will want to pay less for even high quality games. IMHO, both sides are going about it all wrong. Gamers are complaining that they want to buy games at a certain price point, but don't want to wait for the games to reach those price points. Publishers are looking for more money with online passes when really that money should go to the developers. Either way, I'm unaffected. I don't buy used and I have way more than enough games to play that by the time a game hits the $30 or $20 price for a new one, I still probably have a few games in queue to play while I pick that one up and add it to the queue.
***If you buy used, you're not their consumer, so why should they care?*** I buy my games new, but I can't lend it to my friend. As a company, I don't expect them to care, but if they do I'm far more likely to buy from them. I support companies that attempts to profit by NOT being anti-consumer. Therefore as a consumer you should care! Also, I might not be your customer now, but I might just be in the future and buy your game day-1! ***Now, if I bought a car and they made me pay a fee to the manufacturer, I would question that seeing as with a car I continue to pay maintenance costs on the vehicle, which includes parts that the manufacturer makes money off of. This is not so with any software.*** That is an ongoing cost, but I'm free to use third party parts. I don't have to have my car fixed by the manufacturer, so I'm free to do as I please. However, keep in mind that publishers still profit from DLC, future iterations of the game, licenses for variety of things including musis, books and movies. Can I have my own servers? In fact, this is a change to how it used to be where the ability to play online came with the disc, not an individual license. ***Ratings seem to indicate that the Mass Effect games have done just that, as well as many others. But, guess what? People still look to buy many of their games used.*** The used game market exist because there is a profit to be made, which suggest publishers are pricing their product too high. Besides, used game sellers actually benefit consumers by providing jobs. ***I think consumers are also able to see that the issue only affects those who are looking to get the game used to save money. Why would one consumer give a rats arse about the stingy behaviour of another?*** Because it affects me. I bought a game, with less freedom than I used to have including my ability to lend/share the game to others. I don't see why any consumer would support this considering the publishers don't need higher profits and gives consumers less flexibility to the point of hurting them. ***And, regardless of how great a game is, most games out there will see an increase in used sales compared to new sales because people will want to pay less for even high quality games.*** The fact of the matter is that for a "used" game to exist, it must have been new at one point... increase in used sales doesn's say much, but maybe the product is too expensive. I don't see "used" movies/music being an issue, yet books seems to be due to the higher price with a baked in higher profit margin. ***Either way, I'm unaffected. I don't buy used and I have way more than enough games to play that by the time a game hits the $30 or $20 price for a new one, I still probably have a few games in queue to play while I pick that one up and add it to the queue.*** It affects me minimally, despite the fact that I never buy used games and rarely lend my games away. However, you might not be affected now, but one day you might find yourself affected by some other nasty restricting terms. The bottom line, these companies don't need your support as so many people claim. Industry is as big as it has ever been with massive profits. Now an indie developer, I can see a need to support them. Gazillion dollar company? Not so much!
why act surprised and hurt ? ME2 had already an online pass , just named otherwise
Are they really expecting this online pass to increase sales in a franchise that is all about single player? I'm sorta looking forward to trying out the new MP mode, but in no way is that a deciding factor for me buying the game new. Being able to play it on Day 1 is why I'm buying it new, not for some online pass for a SP game.
Drop the price of these games and I'll consider this Online Pass business.
You're still paying the same price, it just means you can't buy used. I really don't see what the big deal is. Just buy 'new'
at this rate a video game crash is bound to come
Good thing im buying mass effect 3 for the amazing sp. EA most likely next gen will be charging $5 to unlock the mp portion of their games on top of another $10 if you buy it used. What a ripoff.
You all know that this was coming and was going to be an industry standard. I gotta say though that if your already paying for Xbox live you must feel like your really being shafted. Your already shelling out the yearly fee for live and if you were to pick up a used copy of a game that has online, and wanted to play that component of the game, you have to shell out another $10?! I know it's only $10 but still though. Is not the point or part of what your already paying for live is the ability to be able to play online? Why would you want to pay another fee for the same something you are already paying for? :S
EA games have had Online Passes for ages, even ME2 had the Cerberus pass... "ooh no, I'm not paying for this game full price even though it has the pass in the box but I would pay full price for any other game." Seriously?
I know eh. It's not like the publisher is charging another $10 on top of the retail price. Buy it new then no sweat. You're in online. See's to be that this is more of a problem if you only ever buy games used.
seriously it tend to show how many actually bought ME2 to begin with , around here , if they are surprised by the news
buy games new, problem solved.
This is stupid. Devs need to get at gamestop if they don't like used game sales. Give better deals to walmart, target etc. Or open an online store and compete directly with your own deals. This is just the easy lazy way out. And it's not just about buying new, I let my Lil bro borrow games and sometimes I rent.
Anything that is a deterrent from buying a game used or just renting is good for developers. Places like Gamestop make a killing off of used goods and it is not fair that... -2million ppl buy a game -1million sell it -4million ppl get to play it without the original developers getting a dime via used sales. Then you have the fact many PC games get pirated rather than bought. Same for PSP. -Dissidia FF on PSP sold like 2 million -SE did the research and found that it would have sold like 7mill if torrent downloads r to be believed. I am thinking they need to make a Time Pass. One where you will not be able to play any part of a game for the first 6-12 months unless you have purchased it new. Yet I do also believe that Games need to drop back down to 50 dollars brand new and less depending on the quality of the game. 60 is outrageous knowing that you get at least 50% less game these days then you used to. The real reason for rapid piracy/used sales/and mass renting these days is because games are no longer priced accurately. They keep hiking up prices every gen under the guise that they cost more to make. What it cost to make doesn't mean anything if you can't get ppl to buy it in the first 8months when it is at full price. If it is at 50 i think many would be more likely to buy games new. right off the bat. I understand both sides of this argument and both sides need to do some compromise.
gamer 3000 ? he too says foolish things. They haven't been hiking game cost every gen. Its really just started with this one. 6-12 month passes means one thing and one thing only mass pirating! No way can they stop used games sales if they tried it. Fact is not everyone will buy new and its not gonna change. I'm sick of codes just because. Why the hell do l have to prove anything to them.
Cartridge games didnt cost anywhere near 60 bones. PS1 was 40 PS2 was 50 now its 60 The real difference from then to now tho is that the price hikes were understandable with what you were getting. Now tho the average game takes several years to come out, only to last you 6hrs of real playtime + some thrown in online(if ur lucky). my point was that game prices need to go back down but ppl need to stop buying used games.
***They haven't been hiking game cost every gen. Its really just started with this one.*** So, you think it costs the same to pay for 60-100 people to work on games outputting 45-75 million polygons/sec as it does to pay for 100-200 people to work on games outputting 450-500 million polygons/sec? Also, a ton of N64 games cost $60 and even further back, Atari games cost upwards of $90. Gaming has always been an expensive hobby. During the late 90s we had a lowering in cost due to a convergence of hardware and software that could be utilized to create games quickly (new engines, new third-party applications, etc.). But, as technology continues to increase, so does the cost to produce, which needs to be matched by better software solution that are able to reduce the need to program so much of the game (physics engines, lighting engines, integration features with OS, etc.). Where we stand now isn't overpriced, by far, and it looks like it will maintain this level for a while considering current PC development processes are leading into next-gen gaming console processes and aiding in maintaining reduced costs.
50 bucks for sonic 2 back on genesis and ps1 games were 50 too. How old are you guys! Not hating on you but its been 50 even during nes days. I remember my parents would give us 100 free on xmas and all I could get was 2 games and 50 on bday and sometimes they didn't wanna spring for the taxes. its hard to compare differences in era because one games now while bigger and better they have an easier system to work with. Old days every animation was hand made. now they make 1 model and can animate without worry of contortion. they can even apply animations across different models. Gaming also had faster rebounds in production speed. And tho the cost of games now is 20 million plus for An a rated game they have a lot more gamers now than back then.
Look at your comment. 2 million ppl buy a game... k 1 million ppl sell THERE game....k 4 million ppl play the game without developers getting a dime.... WAHHHHHH!!! When i buy a game it is MINE, for $60 dollars of MY money it sure as damn should be. If i want to sell that game so i can buy another that is my choice and GAMING AS A WHOLE has grown over and over and over again with out them milking that last little bit. So now 4 million ppl wont play a game that ohh lets say half would become fans of and be geared up to buy the next game. but i mean thats cool. developers and publishers get to buy that second vacation home or finally have enough money to transform there wifes into playboy bunnies.... gosh im so happy that i have to leave games out ever year that i never get around to coming back to because the cost of gaming is getting sad.
@GrandCLover Yes you have the right to do what u will with your hard earned cash. If you want to sell a game u just spent 60 bucks on brand new, that IS your prerogative. Yet why should someone who did not spend the same amount you did be allowed to experience everything you did...for less?Why should developers work long hrs and for years just to have someone who is not paying them buy their games second hand. Most games in generations before this one sold millions and that was more than enough to recoup dev cost. Now tho it takes at least a million to break even and many can't reach that mark due to -Game pricing just naturally too high -They can get the game used for less where the dev gets NOTHING -or Rent it @jetlian Can't exactly pirate a game if you don't have access to do so.Thats y they took away other OS remember? In general piracy would need to be dirt easy to become a wide spread issue(hmmm, PSP,hmm).Most don't have the technical know how to be willing to open up a system. Also, I am pretty sure you are not paying EXTRA for anything if you buy the game NEW. That is the point. If you get the game new, u unlock the code and you are good. If u buy it used on the other hand, u pay an additional 10 bucks to the game you just bought for 55bucks used in order to get the FULL experience,effectively making it 65bucks, deterring you from buying used games. Its brilliant.
Thats hilarious they are charging for something many people are questioning the need for. Majority of people into single player long time comitment RPG's arent usually looking for online mulitplayer with the same game. At least thats what most of the comments have shown here & many other places. I just dont get the strategy of charging for something they arent even asking for. Edit: Having said that though & thinking about it, Mass Effect 2 is one of only a handful of games ive ever bought DLC for. But i would not buy a dlc for online play
It doesn't really bother me, I'm planning on buying the game new anyway as I usually do for games I look forward to.
I preordered the n7 edition anyway so this doesnt affect me lol
why do people have a problem with this. publishers see no money from used game sales. they have a right to make money on used game sales. online passes arnt the publishers fault there the systems fault. 10%(maybe more) of the money that is made from the reselling of the game should go back to the publisher.
Gamers with attitudes like the majority of you is going to KILL gaming. Developers and publishers are banking on a new market that is only seeing growth. $60 dollars a game, online passes, DLCs to stay competitive, monthly charges (elite, DC univerce...yes i know there droping it but think why). You push enough and people WILL find a new and more productive way to spend there money. I make $40,000 a year, and after my car payments, my house payments, my taxes on both, my groceries, my medical bills, my....YOU GET THE POINT, it is harder and harder to set aside money for all the games i want to play, and when i do pick the few in the year im going to buy new there is this crap which sure online passes give more profit to developers and we get....to pay more money...yay!! WOOOOO Right. But it also lowers the number of people who are going to get on and play. Sure its great to have a core player base but it is even nicer to have AN OPEN COMMUNITY. Gamers keep saying the same thing, "sure ill pay more" "No, i get it, THEY need to make more of a profit otherwise they wont make games anymore" When things like that are siad i just want to smack someone. So you think that publishers will stop publishing if they make 190 million compared to 210 million, you think developers will stop making games if the same is done??? There are people out there making games purly for the joy of doing so and those "indie" games deserve more respect then Insomniac, Epic, or Bungie. Did they make amazing games? yup, do i want to get to the point where i have to sell a damn kidney to play it???? NO. Keep standing up for paying more and see where that will get your elite ass.
Do you own a used car? If so, ford, chevy, etc got ripped off and shame on you. Did you ever order an item off of eBay? If so, you ripped the maker of said product and should shame yourself. See my point? The games industry (and it's consumers) are the only ones buying into this bs. EA charges online passes...and also cuts online portions after a year or two. Games are up to 60 bucks a copy, without a largely noticeable increase in content. Dlc on disc is becoming a common practice (which means you pay twice for content) and dlc content on day one seems sketchy. I'm starting to see the nickel and diming by the companies as well as those who are falling for it. Get new sales w quality content, deep stories, replayability, etc. This is simply cheap tactics.
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